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PixelPaint: Add loading and saving of color palettes

Color palettes can now be stored in and read from files. The default
palette will be read from `/res/color-palettes/default.palette`
instead of being hard-coded in PaletteWidget.

The file format is one color per line, in any format that can be
understood by `Gfx::Color::from_string`.
This commit is contained in:
Felix Rauch 2021-06-21 16:14:27 +02:00 committed by Andreas Kling
parent 5ac9494483
commit 8d91dbf6c0
5 changed files with 213 additions and 41 deletions

View file

@ -1,11 +1,14 @@
/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
* Copyright (c) 2021, Felix Rauch <noreply@felixrau.ch>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Result.h>
#include <AK/Vector.h>
#include <LibGUI/Frame.h>
namespace PixelPaint {
@ -21,6 +24,14 @@ public:
void set_primary_color(Color);
void set_secondary_color(Color);
void display_color_list(Vector<Color> const&);
Vector<Color> colors();
static Result<Vector<Color>, String> load_palette_file(String const&);
static Result<void, String> save_palette_file(Vector<Color>, String const&);
static Vector<Color> fallback_colors();
void set_image_editor(ImageEditor&);
private:
@ -29,6 +40,7 @@ private:
ImageEditor* m_editor { nullptr };
RefPtr<GUI::Frame> m_primary_color_widget;
RefPtr<GUI::Frame> m_secondary_color_widget;
RefPtr<GUI::Widget> m_color_container;
};
}