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https://github.com/RGBCube/serenity
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UserspaceEmulator: Make Region a top-level class
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parent
de4061ff94
commit
8d9dd4c518
6 changed files with 98 additions and 63 deletions
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@ -26,6 +26,7 @@
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#pragma once
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#include "Region.h"
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#include "ValueWithShadow.h"
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#include <AK/HashMap.h>
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#include <AK/NonnullOwnPtrVector.h>
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@ -39,65 +40,6 @@ class SharedBufferRegion;
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class SoftMMU {
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public:
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class Region {
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public:
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virtual ~Region() { }
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u32 base() const { return m_base; }
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u32 size() const { return m_size; }
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u32 end() const { return m_base + m_size; }
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bool contains(u32 address) const { return address >= base() && address < end(); }
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virtual void write8(u32 offset, ValueWithShadow<u8>) = 0;
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virtual void write16(u32 offset, ValueWithShadow<u16>) = 0;
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virtual void write32(u32 offset, ValueWithShadow<u32>) = 0;
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virtual void write64(u32 offset, ValueWithShadow<u64>) = 0;
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virtual ValueWithShadow<u8> read8(u32 offset) = 0;
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virtual ValueWithShadow<u16> read16(u32 offset) = 0;
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virtual ValueWithShadow<u32> read32(u32 offset) = 0;
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virtual ValueWithShadow<u64> read64(u32 offset) = 0;
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virtual u8* cacheable_ptr([[maybe_unused]] u32 offset) { return nullptr; }
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virtual bool is_shared_buffer() const { return false; }
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virtual bool is_mmap() const { return false; }
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bool is_stack() const { return m_stack; }
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void set_stack(bool b) { m_stack = b; }
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bool is_text() const { return m_text; }
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void set_text(bool b) { m_text = b; }
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bool is_readable() const { return m_readable; }
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bool is_writable() const { return m_writable; }
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bool is_executable() const { return m_executable; }
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void set_readable(bool b) { m_readable = b; }
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void set_writable(bool b) { m_writable = b; }
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void set_executable(bool b) { m_executable = b; }
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virtual u8* data() = 0;
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virtual u8* shadow_data() = 0;
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protected:
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Region(u32 base, u32 size)
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: m_base(base)
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, m_size(size)
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{
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}
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private:
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u32 m_base { 0 };
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u32 m_size { 0 };
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bool m_stack { false };
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bool m_text { false };
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bool m_readable { true };
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bool m_writable { true };
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bool m_executable { true };
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};
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ValueWithShadow<u8> read8(X86::LogicalAddress);
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ValueWithShadow<u16> read16(X86::LogicalAddress);
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ValueWithShadow<u32> read32(X86::LogicalAddress);
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