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https://github.com/RGBCube/serenity
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LibJS: Remove the JS_TRACK_ZOMBIE_CELLS option
This feature had bitrotted somewhat and would trigger errors because PrimitiveStrings were "destroyed" but because of this mode they were not removed from the string cache. Even fixing that case running test-js with the options still failed in more places.
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13 changed files with 1 additions and 107 deletions
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@ -35,13 +35,6 @@ public:
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private:
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virtual void visit_edges(Visitor& visitor) override;
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#ifdef JS_TRACK_ZOMBIE_CELLS
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virtual void did_become_zombie() override
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{
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deregister();
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}
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#endif
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FunctionObject* m_cleanup_callback { nullptr };
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struct FinalizationRecord {
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@ -247,11 +247,4 @@ FLATTEN void Shape::add_property_without_transition(PropertyKey const& property_
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add_property_without_transition(property_name.to_string_or_symbol(), attributes);
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}
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#ifdef JS_TRACK_ZOMBIE_CELLS
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void Shape::did_become_zombie()
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{
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revoke_weak_ptrs();
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}
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#endif
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}
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@ -89,10 +89,6 @@ private:
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virtual const char* class_name() const override { return "Shape"; }
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virtual void visit_edges(Visitor&) override;
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#ifdef JS_TRACK_ZOMBIE_CELLS
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virtual void did_become_zombie() override;
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#endif
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Shape* get_or_prune_cached_forward_transition(TransitionKey const&);
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Shape* get_or_prune_cached_prototype_transition(Object* prototype);
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@ -30,13 +30,6 @@ public:
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virtual void remove_dead_cells(Badge<Heap>) override;
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private:
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#ifdef JS_TRACK_ZOMBIE_CELLS
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virtual void did_become_zombie() override
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{
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deregister();
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}
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#endif
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void visit_edges(Visitor&) override;
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HashMap<Cell*, Value> m_values; // This stores Cell pointers instead of Object pointers to aide with sweeping
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@ -32,13 +32,6 @@ public:
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private:
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virtual void visit_edges(Visitor&) override;
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#ifdef JS_TRACK_ZOMBIE_CELLS
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virtual void did_become_zombie() override
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{
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deregister();
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}
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#endif
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Object* m_value { nullptr };
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u32 m_last_execution_generation { 0 };
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};
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@ -30,13 +30,6 @@ public:
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virtual void remove_dead_cells(Badge<Heap>) override;
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private:
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#ifdef JS_TRACK_ZOMBIE_CELLS
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virtual void did_become_zombie() override
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{
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deregister();
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}
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#endif
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HashTable<Cell*> m_values; // This stores Cell pointers instead of Object pointers to aide with sweeping
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};
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