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https://github.com/RGBCube/serenity
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LibGfx: Clean up PathRasterizer
No functional changes; mainly cleaning up the code style and simplifying the code so I could understand it better.
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8f736be711
commit
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1 changed files with 32 additions and 52 deletions
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@ -1,5 +1,6 @@
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/*
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* Copyright (c) 2020, Srimanta Barua <srimanta.barua1@gmail.com>
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* Copyright (c) 2023, Jelle Raaijmakers <jelle@gmta.nl>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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@ -11,10 +12,9 @@ namespace Gfx {
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PathRasterizer::PathRasterizer(Gfx::IntSize size)
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: m_size(size)
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{
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m_data.resize(m_size.width() * m_size.height());
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for (int i = 0; i < m_size.width() * m_size.height(); i++) {
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m_data[i] = 0.0f;
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}
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m_data.resize(m_size.area());
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for (int i = 0; i < m_size.area(); i++)
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m_data[i] = 0.f;
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}
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void PathRasterizer::draw_path(Gfx::Path& path)
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@ -31,17 +31,11 @@ RefPtr<Gfx::Bitmap> PathRasterizer::accumulate()
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auto bitmap = bitmap_or_error.release_value_but_fixme_should_propagate_errors();
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Color base_color = Color::from_rgb(0xffffff);
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for (int y = 0; y < m_size.height(); y++) {
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float accumulator = 0.0;
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float accumulator = 0.f;
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for (int x = 0; x < m_size.width(); x++) {
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accumulator += m_data[y * m_size.width() + x];
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float value = accumulator;
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if (value < 0.0f) {
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value = -value;
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}
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if (value > 1.0f) {
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value = 1.0;
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}
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u8 alpha = value * 255.0f;
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float value = AK::min(AK::abs(accumulator), 1.f);
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u8 alpha = value * 255.f;
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bitmap->set_pixel(x, y, base_color.with_alpha(alpha));
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}
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}
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@ -51,46 +45,38 @@ RefPtr<Gfx::Bitmap> PathRasterizer::accumulate()
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void PathRasterizer::draw_line(Gfx::FloatPoint p0, Gfx::FloatPoint p1)
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{
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// FIXME: Shift x and y according to dy/dx
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if (p0.x() < 0.0f) {
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if (p0.x() < 0.f)
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p0.set_x(roundf(p0.x()));
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}
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if (p0.y() < 0.0f) {
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if (p0.y() < 0.f)
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p0.set_y(roundf(p0.y()));
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}
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if (p1.x() < 0.0f) {
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if (p1.x() < 0.f)
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p1.set_x(roundf(p1.x()));
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}
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if (p1.y() < 0.0f) {
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if (p1.y() < 0.f)
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p1.set_y(roundf(p1.y()));
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}
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if (!(p0.x() >= 0.0f && p0.y() >= 0.0f && p0.x() <= m_size.width() && p0.y() <= m_size.height())) {
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if (p0.x() < 0.f || p0.y() < 0.f || p0.x() > m_size.width() || p0.y() > m_size.height()) {
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dbgln("!P0({},{})", p0.x(), p0.y());
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return;
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}
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if (!(p1.x() >= 0.0f && p1.y() >= 0.0f && p1.x() <= m_size.width() && p1.y() <= m_size.height())) {
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if (p1.x() < 0.f || p1.y() < 0.f || p1.x() > m_size.width() || p1.y() > m_size.height()) {
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dbgln("!P1({},{})", p1.x(), p1.y());
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return;
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}
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VERIFY(p0.x() >= 0.0f && p0.y() >= 0.0f && p0.x() <= m_size.width() && p0.y() <= m_size.height());
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VERIFY(p1.x() >= 0.0f && p1.y() >= 0.0f && p1.x() <= m_size.width() && p1.y() <= m_size.height());
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// If we're on the same Y, there's no need to draw
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if (p0.y() == p1.y()) {
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if (p0.y() == p1.y())
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return;
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}
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float direction = -1.0;
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float direction = -1.f;
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if (p1.y() < p0.y()) {
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direction = 1.0;
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auto tmp = p0;
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p0 = p1;
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p1 = tmp;
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direction = 1.f;
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AK::swap(p0, p1);
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}
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float dxdy = (p1.x() - p0.x()) / (p1.y() - p0.y());
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float const dxdy = (p1.x() - p0.x()) / (p1.y() - p0.y());
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float const dydx = AK::abs(1.f / dxdy);
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u32 y0 = floorf(p0.y());
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u32 y1 = ceilf(p1.y());
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float x_cur = p0.x();
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@ -98,12 +84,10 @@ void PathRasterizer::draw_line(Gfx::FloatPoint p0, Gfx::FloatPoint p1)
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for (u32 y = y0; y < y1; y++) {
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u32 line_offset = m_size.width() * y;
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float dy = min(y + 1.0f, p1.y()) - max((float)y, p0.y());
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float dy = AK::min(y + 1.f, p1.y()) - AK::max(static_cast<float>(y), p0.y());
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float directed_dy = dy * direction;
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float x_next = x_cur + dy * dxdy;
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if (x_next < 0.0f) {
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x_next = 0.0f;
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}
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x_next = AK::max(x_next, 0.f);
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float x0 = x_cur;
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float x1 = x_next;
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if (x1 < x0) {
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@ -112,27 +96,23 @@ void PathRasterizer::draw_line(Gfx::FloatPoint p0, Gfx::FloatPoint p1)
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}
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float x0_floor = floorf(x0);
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float x1_ceil = ceilf(x1);
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u32 x0i = x0_floor;
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u32 x0_floor_i = x0_floor;
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if (x1_ceil <= x0_floor + 1.0f) {
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if (x1_ceil <= x0_floor + 1.f) {
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// If x0 and x1 are within the same pixel, then area to the right is (1 - (mid(x0, x1) - x0_floor)) * dy
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float area = ((x0 + x1) * 0.5f) - x0_floor;
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m_data[line_offset + x0i] += directed_dy * (1.0f - area);
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m_data[line_offset + x0i + 1] += directed_dy * area;
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float area = .5f * (x0 + x1) - x0_floor;
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m_data[line_offset + x0_floor_i] += directed_dy * (1.f - area);
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m_data[line_offset + x0_floor_i + 1] += directed_dy * area;
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} else {
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float dydx = 1.0f / dxdy;
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if (dydx < 0)
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dydx = -dydx;
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float x0_right = 1.0f - (x0 - x0_floor);
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float x0_right = 1.f - (x0 - x0_floor);
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u32 x1_floor_i = floorf(x1);
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float area_upto_here = 0.5f * x0_right * x0_right * dydx;
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m_data[line_offset + x0i] += direction * area_upto_here;
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for (u32 x = x0i + 1; x < x1_floor_i; x++) {
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float area_upto_here = .5f * x0_right * x0_right * dydx;
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m_data[line_offset + x0_floor_i] += direction * area_upto_here;
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for (u32 x = x0_floor_i + 1; x < x1_floor_i; x++) {
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m_data[line_offset + x] += direction * dydx;
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area_upto_here += dydx;
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}
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float remaining_area = (dy - area_upto_here);
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float remaining_area = dy - area_upto_here;
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m_data[line_offset + x1_floor_i] += direction * remaining_area;
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}
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