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2048: Move score to a status bar

See how straightforward this was? That's because, thanks to the separation
between the model and the view, we can tweak the view without modifying the
model in any way.
This commit is contained in:
Sergey Bugaev 2020-08-18 16:20:43 +03:00 committed by Andreas Kling
parent 05ea144961
commit 8dd5b0af4e
3 changed files with 11 additions and 31 deletions

View file

@ -34,6 +34,7 @@
#include <LibGUI/Menu.h>
#include <LibGUI/MenuBar.h>
#include <LibGUI/MessageBox.h>
#include <LibGUI/StatusBar.h>
#include <LibGUI/Window.h>
#include <stdio.h>
#include <time.h>
@ -70,15 +71,20 @@ int main(int argc, char** argv)
window->set_title("2048");
window->resize(324, 336);
auto& main_widget = window->set_main_widget<GUI::Widget>();
main_widget.set_layout<GUI::VerticalBoxLayout>();
main_widget.set_fill_with_background_color(true);
Game game { 4, 4 };
auto& board_view = window->set_main_widget<BoardView>(&game.board());
board_view.set_fill_with_background_color(true);
auto& board_view = main_widget.add<BoardView>(&game.board());
board_view.set_focus(true);
auto& statusbar = main_widget.add<GUI::StatusBar>();
auto update = [&]() {
board_view.set_board(&game.board());
board_view.set_score(game.score());
board_view.update();
statusbar.set_text(String::format("Score: %d", game.score()));
};
update();