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LibWeb: Add missing Canvas Context2D transform functions
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4 changed files with 81 additions and 2 deletions
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@ -9,6 +9,7 @@
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#pragma once
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#include <AK/Debug.h>
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#include <LibWeb/Geometry/DOMMatrix.h>
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#include <LibWeb/HTML/Canvas/CanvasState.h>
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namespace Web::HTML {
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@ -52,6 +53,15 @@ public:
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my_drawing_state().transform.multiply({ static_cast<float>(a), static_cast<float>(b), static_cast<float>(c), static_cast<float>(d), static_cast<float>(e), static_cast<float>(f) });
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}
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// https://html.spec.whatwg.org/multipage/canvas.html#dom-context-2d-gettransform
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WebIDL::ExceptionOr<JS::NonnullGCPtr<Geometry::DOMMatrix>> get_transform()
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{
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auto& realm = static_cast<IncludingClass&>(*this).realm();
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auto transform = my_drawing_state().transform;
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Geometry::DOMMatrix2DInit init = { transform.a(), transform.b(), transform.c(), transform.d(), transform.e(), transform.f(), {}, {}, {}, {}, {}, {} };
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return Geometry::DOMMatrix::create_from_dom_matrix_2d_init(realm, init);
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}
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// https://html.spec.whatwg.org/multipage/canvas.html#dom-context-2d-settransform
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void set_transform(double a, double b, double c, double d, double e, double f)
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{
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@ -66,6 +76,22 @@ public:
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transform(a, b, c, d, e, f);
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}
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// https://html.spec.whatwg.org/multipage/canvas.html#dom-context-2d-settransform-matrix
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WebIDL::ExceptionOr<void> set_transform(Geometry::DOMMatrix2DInit& init)
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{
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// 1. Let matrix be the result of creating a DOMMatrix from the 2D dictionary transform.
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auto& realm = static_cast<IncludingClass&>(*this).realm();
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auto matrix = TRY(Geometry::DOMMatrix::create_from_dom_matrix_2d_init(realm, init));
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// 2. If one or more of matrix's m11 element, m12 element, m21 element, m22 element, m41 element, or m42 element are infinite or NaN, then return.
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if (!isfinite(matrix->m11()) || !isfinite(matrix->m12()) || !isfinite(matrix->m21()) || !isfinite(matrix->m22()) || !isfinite(matrix->m41()) || !isfinite(matrix->m42()))
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return {};
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// 3. Reset the current transformation matrix to matrix.
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my_drawing_state().transform = { static_cast<float>(matrix->a()), static_cast<float>(matrix->b()), static_cast<float>(matrix->c()), static_cast<float>(matrix->d()), static_cast<float>(matrix->e()), static_cast<float>(matrix->f()) };
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return {};
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}
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// https://html.spec.whatwg.org/multipage/canvas.html#dom-context-2d-resettransform
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void reset_transform()
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{
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