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LibGfx/BMPLoader: Account for header size when checking DIB bounds
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@ -845,7 +845,7 @@ static ErrorOr<void> decode_bmp_dib(BMPLoadingContext& context)
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dib_offset = context.data_offset - header_size - 4;
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}
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if (dib_offset >= context.file_size)
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if (dib_offset + header_size + 4 >= context.file_size)
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return Error::from_string_literal("DIB too large");
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streamer = InputStreamer(context.file_bytes + header_size + 4, dib_offset);
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