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Kernel: Rename Console => ConsoleDevice
This change will help to distinguish between the console device and the Console abstraction layer in the Graphics subsystem later.
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7 changed files with 28 additions and 24 deletions
75
Kernel/ConsoleDevice.cpp
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75
Kernel/ConsoleDevice.cpp
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/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <AK/Singleton.h>
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#include <Kernel/ConsoleDevice.h>
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#include <Kernel/IO.h>
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#include <Kernel/SpinLock.h>
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#include <Kernel/kstdio.h>
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// Bytes output to 0xE9 end up on the Bochs console. It's very handy.
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#define CONSOLE_OUT_TO_E9
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static AK::Singleton<ConsoleDevice> s_the;
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static Kernel::SpinLock g_console_lock;
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UNMAP_AFTER_INIT void ConsoleDevice::initialize()
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{
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s_the.ensure_instance();
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}
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ConsoleDevice& ConsoleDevice::the()
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{
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return *s_the;
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}
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bool ConsoleDevice::is_initialized()
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{
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return s_the.is_initialized();
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}
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UNMAP_AFTER_INIT ConsoleDevice::ConsoleDevice()
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: CharacterDevice(5, 1)
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{
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}
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UNMAP_AFTER_INIT ConsoleDevice::~ConsoleDevice()
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{
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}
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bool ConsoleDevice::can_read(const Kernel::FileDescription&, size_t) const
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{
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return false;
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}
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Kernel::KResultOr<size_t> ConsoleDevice::read(FileDescription&, u64, Kernel::UserOrKernelBuffer&, size_t)
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{
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// FIXME: Implement reading from the console.
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// Maybe we could use a ring buffer for this device?
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return 0;
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}
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Kernel::KResultOr<size_t> ConsoleDevice::write(FileDescription&, u64, const Kernel::UserOrKernelBuffer& data, size_t size)
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{
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if (!size)
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return 0;
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return data.read_buffered<256>(size, [&](u8 const* bytes, size_t bytes_count) {
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for (size_t i = 0; i < bytes_count; i++)
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put_char((char)bytes[i]);
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return bytes_count;
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});
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}
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void ConsoleDevice::put_char(char ch)
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{
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Kernel::ScopedSpinLock lock(g_console_lock);
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#ifdef CONSOLE_OUT_TO_E9
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//if (ch != 27)
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IO::out8(0xe9, ch);
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#endif
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m_logbuffer.enqueue(ch);
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}
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