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LibGPU+LibSoftGPU: Move RasterPosition into its own header in LibGPU
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3 changed files with 28 additions and 13 deletions
23
Userland/Libraries/LibGPU/RasterPosition.h
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23
Userland/Libraries/LibGPU/RasterPosition.h
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@ -0,0 +1,23 @@
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/*
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* Copyright (c) 2022, Jelle Raaijmakers <jelle@gmta.nl>
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* Copyright (c) 2022, Stephan Unverwerth <s.unverwerth@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibGfx/Vector4.h>
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namespace GPU {
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struct RasterPosition {
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FloatVector4 window_coordinates { 0.0f, 0.0f, 0.0f, 1.0f };
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float eye_coordinate_distance { 0.0f };
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bool valid { true };
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FloatVector4 color_rgba { 1.0f, 1.0f, 1.0f, 1.0f };
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float color_index { 1.0f };
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FloatVector4 texture_coordinates { 0.0f, 0.0f, 0.0f, 1.0f };
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};
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}
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@ -1251,7 +1251,7 @@ void Device::set_stencil_configuration(GPU::Face face, GPU::StencilConfiguration
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m_stencil_configuration[face] = stencil_configuration;
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}
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void Device::set_raster_position(RasterPosition const& raster_position)
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void Device::set_raster_position(GPU::RasterPosition const& raster_position)
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{
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m_raster_position = raster_position;
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}
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@ -16,6 +16,7 @@
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#include <LibGPU/ImageFormat.h>
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#include <LibGPU/Light.h>
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#include <LibGPU/Material.h>
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#include <LibGPU/RasterPosition.h>
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#include <LibGPU/SamplerConfig.h>
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#include <LibGPU/StencilConfiguration.h>
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#include <LibGfx/Bitmap.h>
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@ -91,15 +92,6 @@ struct LightModelParameters {
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struct PixelQuad;
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struct RasterPosition {
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FloatVector4 window_coordinates { 0.0f, 0.0f, 0.0f, 1.0f };
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float eye_coordinate_distance { 0.0f };
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bool valid { true };
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FloatVector4 color_rgba { 1.0f, 1.0f, 1.0f, 1.0f };
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float color_index { 1.0f };
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FloatVector4 texture_coordinates { 0.0f, 0.0f, 0.0f, 1.0f };
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};
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class Device final {
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public:
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Device(Gfx::IntSize const& min_size);
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@ -128,8 +120,8 @@ public:
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void set_material_state(GPU::Face, GPU::Material const&);
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void set_stencil_configuration(GPU::Face, GPU::StencilConfiguration const&);
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RasterPosition raster_position() const { return m_raster_position; }
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void set_raster_position(RasterPosition const& raster_position);
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GPU::RasterPosition raster_position() const { return m_raster_position; }
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void set_raster_position(GPU::RasterPosition const& raster_position);
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void set_raster_position(FloatVector4 const& position, FloatMatrix4x4 const& model_view_transform, FloatMatrix4x4 const& projection_transform);
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private:
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@ -153,7 +145,7 @@ private:
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AlphaBlendFactors m_alpha_blend_factors;
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Array<GPU::Light, NUM_LIGHTS> m_lights;
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Array<GPU::Material, 2u> m_materials;
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RasterPosition m_raster_position;
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GPU::RasterPosition m_raster_position;
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Array<GPU::StencilConfiguration, 2u> m_stencil_configuration;
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};
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