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LibGPU+LibSoftGPU: Move RasterPosition into its own header in LibGPU

This commit is contained in:
Stephan Unverwerth 2022-03-27 15:24:10 +02:00 committed by Andreas Kling
parent e416380826
commit 8f359bf758
3 changed files with 28 additions and 13 deletions

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@ -0,0 +1,23 @@
/*
* Copyright (c) 2022, Jelle Raaijmakers <jelle@gmta.nl>
* Copyright (c) 2022, Stephan Unverwerth <s.unverwerth@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibGfx/Vector4.h>
namespace GPU {
struct RasterPosition {
FloatVector4 window_coordinates { 0.0f, 0.0f, 0.0f, 1.0f };
float eye_coordinate_distance { 0.0f };
bool valid { true };
FloatVector4 color_rgba { 1.0f, 1.0f, 1.0f, 1.0f };
float color_index { 1.0f };
FloatVector4 texture_coordinates { 0.0f, 0.0f, 0.0f, 1.0f };
};
}

View file

@ -1251,7 +1251,7 @@ void Device::set_stencil_configuration(GPU::Face face, GPU::StencilConfiguration
m_stencil_configuration[face] = stencil_configuration;
}
void Device::set_raster_position(RasterPosition const& raster_position)
void Device::set_raster_position(GPU::RasterPosition const& raster_position)
{
m_raster_position = raster_position;
}

View file

@ -16,6 +16,7 @@
#include <LibGPU/ImageFormat.h>
#include <LibGPU/Light.h>
#include <LibGPU/Material.h>
#include <LibGPU/RasterPosition.h>
#include <LibGPU/SamplerConfig.h>
#include <LibGPU/StencilConfiguration.h>
#include <LibGfx/Bitmap.h>
@ -91,15 +92,6 @@ struct LightModelParameters {
struct PixelQuad;
struct RasterPosition {
FloatVector4 window_coordinates { 0.0f, 0.0f, 0.0f, 1.0f };
float eye_coordinate_distance { 0.0f };
bool valid { true };
FloatVector4 color_rgba { 1.0f, 1.0f, 1.0f, 1.0f };
float color_index { 1.0f };
FloatVector4 texture_coordinates { 0.0f, 0.0f, 0.0f, 1.0f };
};
class Device final {
public:
Device(Gfx::IntSize const& min_size);
@ -128,8 +120,8 @@ public:
void set_material_state(GPU::Face, GPU::Material const&);
void set_stencil_configuration(GPU::Face, GPU::StencilConfiguration const&);
RasterPosition raster_position() const { return m_raster_position; }
void set_raster_position(RasterPosition const& raster_position);
GPU::RasterPosition raster_position() const { return m_raster_position; }
void set_raster_position(GPU::RasterPosition const& raster_position);
void set_raster_position(FloatVector4 const& position, FloatMatrix4x4 const& model_view_transform, FloatMatrix4x4 const& projection_transform);
private:
@ -153,7 +145,7 @@ private:
AlphaBlendFactors m_alpha_blend_factors;
Array<GPU::Light, NUM_LIGHTS> m_lights;
Array<GPU::Material, 2u> m_materials;
RasterPosition m_raster_position;
GPU::RasterPosition m_raster_position;
Array<GPU::StencilConfiguration, 2u> m_stencil_configuration;
};