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LibGPU+LibSoftGPU: Move RasterPosition into its own header in LibGPU
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3 changed files with 28 additions and 13 deletions
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Userland/Libraries/LibGPU/RasterPosition.h
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Userland/Libraries/LibGPU/RasterPosition.h
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/*
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* Copyright (c) 2022, Jelle Raaijmakers <jelle@gmta.nl>
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* Copyright (c) 2022, Stephan Unverwerth <s.unverwerth@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibGfx/Vector4.h>
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namespace GPU {
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struct RasterPosition {
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FloatVector4 window_coordinates { 0.0f, 0.0f, 0.0f, 1.0f };
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float eye_coordinate_distance { 0.0f };
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bool valid { true };
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FloatVector4 color_rgba { 1.0f, 1.0f, 1.0f, 1.0f };
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float color_index { 1.0f };
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FloatVector4 texture_coordinates { 0.0f, 0.0f, 0.0f, 1.0f };
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};
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}
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