mirror of
https://github.com/RGBCube/serenity
synced 2025-05-31 11:18:11 +00:00
LibGPU+LibSoftGPU: Move RasterPosition into its own header in LibGPU
This commit is contained in:
parent
e416380826
commit
8f359bf758
3 changed files with 28 additions and 13 deletions
23
Userland/Libraries/LibGPU/RasterPosition.h
Normal file
23
Userland/Libraries/LibGPU/RasterPosition.h
Normal file
|
@ -0,0 +1,23 @@
|
||||||
|
/*
|
||||||
|
* Copyright (c) 2022, Jelle Raaijmakers <jelle@gmta.nl>
|
||||||
|
* Copyright (c) 2022, Stephan Unverwerth <s.unverwerth@serenityos.org>
|
||||||
|
*
|
||||||
|
* SPDX-License-Identifier: BSD-2-Clause
|
||||||
|
*/
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <LibGfx/Vector4.h>
|
||||||
|
|
||||||
|
namespace GPU {
|
||||||
|
|
||||||
|
struct RasterPosition {
|
||||||
|
FloatVector4 window_coordinates { 0.0f, 0.0f, 0.0f, 1.0f };
|
||||||
|
float eye_coordinate_distance { 0.0f };
|
||||||
|
bool valid { true };
|
||||||
|
FloatVector4 color_rgba { 1.0f, 1.0f, 1.0f, 1.0f };
|
||||||
|
float color_index { 1.0f };
|
||||||
|
FloatVector4 texture_coordinates { 0.0f, 0.0f, 0.0f, 1.0f };
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
|
@ -1251,7 +1251,7 @@ void Device::set_stencil_configuration(GPU::Face face, GPU::StencilConfiguration
|
||||||
m_stencil_configuration[face] = stencil_configuration;
|
m_stencil_configuration[face] = stencil_configuration;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Device::set_raster_position(RasterPosition const& raster_position)
|
void Device::set_raster_position(GPU::RasterPosition const& raster_position)
|
||||||
{
|
{
|
||||||
m_raster_position = raster_position;
|
m_raster_position = raster_position;
|
||||||
}
|
}
|
||||||
|
|
|
@ -16,6 +16,7 @@
|
||||||
#include <LibGPU/ImageFormat.h>
|
#include <LibGPU/ImageFormat.h>
|
||||||
#include <LibGPU/Light.h>
|
#include <LibGPU/Light.h>
|
||||||
#include <LibGPU/Material.h>
|
#include <LibGPU/Material.h>
|
||||||
|
#include <LibGPU/RasterPosition.h>
|
||||||
#include <LibGPU/SamplerConfig.h>
|
#include <LibGPU/SamplerConfig.h>
|
||||||
#include <LibGPU/StencilConfiguration.h>
|
#include <LibGPU/StencilConfiguration.h>
|
||||||
#include <LibGfx/Bitmap.h>
|
#include <LibGfx/Bitmap.h>
|
||||||
|
@ -91,15 +92,6 @@ struct LightModelParameters {
|
||||||
|
|
||||||
struct PixelQuad;
|
struct PixelQuad;
|
||||||
|
|
||||||
struct RasterPosition {
|
|
||||||
FloatVector4 window_coordinates { 0.0f, 0.0f, 0.0f, 1.0f };
|
|
||||||
float eye_coordinate_distance { 0.0f };
|
|
||||||
bool valid { true };
|
|
||||||
FloatVector4 color_rgba { 1.0f, 1.0f, 1.0f, 1.0f };
|
|
||||||
float color_index { 1.0f };
|
|
||||||
FloatVector4 texture_coordinates { 0.0f, 0.0f, 0.0f, 1.0f };
|
|
||||||
};
|
|
||||||
|
|
||||||
class Device final {
|
class Device final {
|
||||||
public:
|
public:
|
||||||
Device(Gfx::IntSize const& min_size);
|
Device(Gfx::IntSize const& min_size);
|
||||||
|
@ -128,8 +120,8 @@ public:
|
||||||
void set_material_state(GPU::Face, GPU::Material const&);
|
void set_material_state(GPU::Face, GPU::Material const&);
|
||||||
void set_stencil_configuration(GPU::Face, GPU::StencilConfiguration const&);
|
void set_stencil_configuration(GPU::Face, GPU::StencilConfiguration const&);
|
||||||
|
|
||||||
RasterPosition raster_position() const { return m_raster_position; }
|
GPU::RasterPosition raster_position() const { return m_raster_position; }
|
||||||
void set_raster_position(RasterPosition const& raster_position);
|
void set_raster_position(GPU::RasterPosition const& raster_position);
|
||||||
void set_raster_position(FloatVector4 const& position, FloatMatrix4x4 const& model_view_transform, FloatMatrix4x4 const& projection_transform);
|
void set_raster_position(FloatVector4 const& position, FloatMatrix4x4 const& model_view_transform, FloatMatrix4x4 const& projection_transform);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
@ -153,7 +145,7 @@ private:
|
||||||
AlphaBlendFactors m_alpha_blend_factors;
|
AlphaBlendFactors m_alpha_blend_factors;
|
||||||
Array<GPU::Light, NUM_LIGHTS> m_lights;
|
Array<GPU::Light, NUM_LIGHTS> m_lights;
|
||||||
Array<GPU::Material, 2u> m_materials;
|
Array<GPU::Material, 2u> m_materials;
|
||||||
RasterPosition m_raster_position;
|
GPU::RasterPosition m_raster_position;
|
||||||
Array<GPU::StencilConfiguration, 2u> m_stencil_configuration;
|
Array<GPU::StencilConfiguration, 2u> m_stencil_configuration;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue