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https://github.com/RGBCube/serenity
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More VFS cleanup.
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parent
396a32835b
commit
8fa2d7104a
22 changed files with 92 additions and 95 deletions
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@ -18,7 +18,7 @@ private:
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virtual void mouseDownEvent(MouseEvent&) override;
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virtual void mouseUpEvent(MouseEvent&) override;
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virtual const char* className() const override { return "Button"; }
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virtual const char* class_name() const override { return "Button"; }
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String m_caption;
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bool m_beingPressed { false };
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@ -18,7 +18,7 @@ private:
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virtual void paintEvent(PaintEvent&) override;
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virtual void mouseDownEvent(MouseEvent&) override;
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virtual const char* className() const override { return "CheckBox"; }
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virtual const char* class_name() const override { return "CheckBox"; }
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String m_caption;
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bool m_isChecked { false };
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@ -15,7 +15,7 @@ private:
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virtual void paintEvent(PaintEvent&) override;
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virtual void mouseMoveEvent(MouseEvent&) override;
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virtual const char* className() const override { return "Label"; }
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virtual const char* class_name() const override { return "Label"; }
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String m_text;
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};
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@ -11,7 +11,7 @@ public:
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Object(Object* parent = nullptr);
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virtual ~Object();
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virtual const char* className() const { return "Object"; }
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virtual const char* class_name() const { return "Object"; }
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virtual void event(Event&);
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@ -48,7 +48,7 @@ public:
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};
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HitTestResult hitTest(int x, int y);
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virtual const char* className() const override { return "Widget"; }
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virtual const char* class_name() const override { return "Widget"; }
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void setWindowRelativeRect(const Rect&);
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@ -57,7 +57,7 @@ void Window::event(Event& event)
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//printf("Window{%p}: %s %d,%d\n", this, me.name(), me.x(), me.y());
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if (m_mainWidget) {
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auto result = m_mainWidget->hitTest(me.x(), me.y());
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//printf("hit test for %d,%d found: %s{%p} %d,%d\n", me.x(), me.y(), result.widget->className(), result.widget, result.localX, result.localY);
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//printf("hit test for %d,%d found: %s{%p} %d,%d\n", me.x(), me.y(), result.widget->class_name(), result.widget, result.localX, result.localY);
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// FIXME: Re-use the existing event instead of crafting a new one?
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auto localEvent = make<MouseEvent>(event.type(), result.localX, result.localY, me.button());
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return result.widget->event(*localEvent);
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@ -67,7 +67,7 @@ void Window::event(Event& event)
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if (event.isPaintEvent()) {
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auto& pe = static_cast<PaintEvent&>(event);
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printf("Window[\"%s\"]: paintEvent %d,%d %dx%d\n", className(),
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printf("Window[\"%s\"]: paintEvent %d,%d %dx%d\n", class_name(),
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pe.rect().x(),
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pe.rect().y(),
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pe.rect().width(),
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