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LibWeb: Use "unrestricted float/double" where we should in IDL

This commit is contained in:
Sam Atkins 2022-08-11 15:50:46 +01:00 committed by Andreas Kling
parent 504d221e4a
commit 8fd83b56d5
2 changed files with 4 additions and 6 deletions

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@ -55,9 +55,8 @@ interface CanvasRenderingContext2D {
CanvasGradient createLinearGradient(double x0, double y0, double x1, double y1);
CanvasGradient createConicGradient(double startAngle, double x, double y);
// FIXME: All these `double`s should be `unrestricted double`
undefined transform(double a, double b, double c, double d, double e, double f);
undefined setTransform(double a, double b, double c, double d, double e, double f);
undefined transform(unrestricted double a, unrestricted double b, unrestricted double c, unrestricted double d, unrestricted double e, unrestricted double f);
undefined setTransform(unrestricted double a, unrestricted double b, unrestricted double c, unrestricted double d, unrestricted double e, unrestricted double f);
undefined resetTransform();
// undefined clip(optional CanvasFillRule fillRule = "nonzero");