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LibWeb: Use "unrestricted float/double" where we should in IDL
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2 changed files with 4 additions and 6 deletions
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@ -55,9 +55,8 @@ interface CanvasRenderingContext2D {
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CanvasGradient createLinearGradient(double x0, double y0, double x1, double y1);
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CanvasGradient createLinearGradient(double x0, double y0, double x1, double y1);
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CanvasGradient createConicGradient(double startAngle, double x, double y);
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CanvasGradient createConicGradient(double startAngle, double x, double y);
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// FIXME: All these `double`s should be `unrestricted double`
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undefined transform(unrestricted double a, unrestricted double b, unrestricted double c, unrestricted double d, unrestricted double e, unrestricted double f);
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undefined transform(double a, double b, double c, double d, double e, double f);
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undefined setTransform(unrestricted double a, unrestricted double b, unrestricted double c, unrestricted double d, unrestricted double e, unrestricted double f);
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undefined setTransform(double a, double b, double c, double d, double e, double f);
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undefined resetTransform();
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undefined resetTransform();
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// undefined clip(optional CanvasFillRule fillRule = "nonzero");
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// undefined clip(optional CanvasFillRule fillRule = "nonzero");
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@ -4,9 +4,8 @@ typedef unsigned long GLbitfield;
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typedef long GLint;
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typedef long GLint;
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typedef long GLsizei;
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typedef long GLsizei;
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// FIXME: These should be "unrestricted float"
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typedef unrestricted float GLfloat;
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typedef float GLfloat;
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typedef unrestricted float GLclampf;
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typedef float GLclampf;
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enum WebGLPowerPreference {
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enum WebGLPowerPreference {
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"default",
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"default",
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