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LibWeb: Implement the HTMLMediaElement paused attribute
Note that the default value of the attribute is true. We were previously autoplaying videos as soon as they loaded - this will prevent that from happening until the paused attribute is set to false.
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5 changed files with 68 additions and 7 deletions
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@ -179,9 +179,14 @@ WebIDL::ExceptionOr<void> HTMLMediaElement::load_element()
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if (m_ready_state != ReadyState::HaveNothing)
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set_ready_state(ReadyState::HaveNothing);
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// FIXME: 6. If the paused attribute is false, then:
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// 1. Set the paused attribute to true.
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// 2. Take pending play promises and reject pending play promises with the result and an "AbortError" DOMException.
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// 6. If the paused attribute is false, then:
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if (!paused()) {
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// 1. Set the paused attribute to true.
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set_paused(true);
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// FIXME 2. Take pending play promises and reject pending play promises with the result and an "AbortError" DOMException.
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}
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// FIXME: 7. If seeking is true, set it to false.
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// FIXME: 8. Set the current playback position to 0.
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// Set the official playback position to 0.
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@ -737,7 +742,10 @@ void HTMLMediaElement::set_ready_state(ReadyState ready_state)
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dispatch_event(DOM::Event::create(this->realm(), HTML::EventNames::canplay).release_value_but_fixme_should_propagate_errors());
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});
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// FIXME: If the element's paused attribute is false, the user agent must notify about playing for the element.
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// If the element's paused attribute is false, the user agent must notify about playing for the element.
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if (!paused())
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notify_about_playing();
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return;
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}
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@ -746,10 +754,12 @@ void HTMLMediaElement::set_ready_state(ReadyState ready_state)
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// If the previous ready state was HAVE_CURRENT_DATA or less, the user agent must queue a media element task given the media element to fire an event
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// named canplay at the element, and, if the element's paused attribute is false, notify about playing for the element.
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if (m_ready_state <= ReadyState::HaveCurrentData) {
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// FIXME: Handle the paused attribute.
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queue_a_media_element_task([this] {
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dispatch_event(DOM::Event::create(this->realm(), HTML::EventNames::canplay).release_value_but_fixme_should_propagate_errors());
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});
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if (!paused())
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notify_about_playing();
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}
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// The user agent must queue a media element task given the media element to fire an event named canplaythrough at the element.
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@ -774,4 +784,31 @@ void HTMLMediaElement::set_ready_state(ReadyState ready_state)
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}
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}
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// https://html.spec.whatwg.org/multipage/media.html#notify-about-playing
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void HTMLMediaElement::notify_about_playing()
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{
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// FIXME: 1. Take pending play promises and let promises be the result.
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// 2. Queue a media element task given the element and the following steps:
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queue_a_media_element_task([this]() {
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// 1. Fire an event named playing at the element.
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dispatch_event(DOM::Event::create(realm(), HTML::EventNames::playing).release_value_but_fixme_should_propagate_errors());
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// FIXME: 2. Resolve pending play promises with promises.
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});
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on_playing();
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}
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void HTMLMediaElement::set_paused(bool paused)
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{
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if (m_paused == paused)
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return;
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m_paused = paused;
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if (m_paused)
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on_paused();
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}
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}
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