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LibWeb: Resolve and paint simple SVG masks
This allows applying SVG <mask>s to elements. It is only implemented for the simplest (and default) case: - mask-type = luminance - maskContentUnits = maskContentUnits - maskUnits = objectBoundingBox - Default masking area It should be possible to extend to cover more cases. Though the layout for maskContentUnits = objectBoundingBox will be tricky to figure out.
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@ -22,7 +22,7 @@ public:
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SVG::SVGGeometryElement& dom_node() { return static_cast<SVG::SVGGeometryElement&>(SVGGraphicsBox::dom_node()); }
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SVG::SVGGeometryElement const& dom_node() const { return static_cast<SVG::SVGGeometryElement const&>(SVGGraphicsBox::dom_node()); }
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Optional<Gfx::AffineTransform> layout_transform() const;
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Optional<Gfx::AffineTransform> layout_transform(Gfx::AffineTransform additional_svg_transform) const;
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virtual JS::GCPtr<Painting::Paintable> create_paintable() const override;
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