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LibWeb: Resolve and paint simple SVG masks

This allows applying SVG <mask>s to elements. It is only implemented for
the simplest (and default) case:

	- mask-type = luminance
 	- maskContentUnits = maskContentUnits
 	- maskUnits = objectBoundingBox
	- Default masking area

It should be possible to extend to cover more cases. Though the layout
for maskContentUnits = objectBoundingBox will be tricky to figure out.
This commit is contained in:
MacDue 2023-09-10 14:10:55 +01:00 committed by Andreas Kling
parent 650180811e
commit 909bcfe9a4
12 changed files with 123 additions and 17 deletions

View file

@ -34,6 +34,16 @@ public:
bool has_focus() const { return m_focus; }
void set_has_focus(bool focus) { m_focus = focus; }
void set_svg_transform(Gfx::AffineTransform transform)
{
m_svg_transform = transform;
}
Gfx::AffineTransform const& svg_transform() const
{
return m_svg_transform;
}
DevicePixels enclosing_device_pixels(CSSPixels css_pixels) const;
DevicePixels floored_device_pixels(CSSPixels css_pixels) const;
DevicePixels rounded_device_pixels(CSSPixels css_pixels) const;
@ -70,6 +80,7 @@ private:
bool m_should_show_line_box_borders { false };
bool m_focus { false };
CSSPixelPoint m_scroll_offset;
Gfx::AffineTransform m_svg_transform;
};
}