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LibWeb: Resolve and paint simple SVG masks
This allows applying SVG <mask>s to elements. It is only implemented for the simplest (and default) case: - mask-type = luminance - maskContentUnits = maskContentUnits - maskUnits = objectBoundingBox - Default masking area It should be possible to extend to cover more cases. Though the layout for maskContentUnits = objectBoundingBox will be tricky to figure out.
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12 changed files with 123 additions and 17 deletions
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@ -21,6 +21,9 @@ public:
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virtual bool forms_unconnected_subtree() const override;
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virtual Optional<CSSPixelRect> get_masking_area() const override;
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virtual void apply_mask(PaintContext&, Gfx::Bitmap& target, CSSPixelRect const& masking_area) const override;
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protected:
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SVGGraphicsPaintable(Layout::SVGGraphicsBox const&);
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};
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