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LibWeb: Resolve and paint simple SVG masks

This allows applying SVG <mask>s to elements. It is only implemented for
the simplest (and default) case:

	- mask-type = luminance
 	- maskContentUnits = maskContentUnits
 	- maskUnits = objectBoundingBox
	- Default masking area

It should be possible to extend to cover more cases. Though the layout
for maskContentUnits = objectBoundingBox will be tricky to figure out.
This commit is contained in:
MacDue 2023-09-10 14:10:55 +01:00 committed by Andreas Kling
parent 650180811e
commit 909bcfe9a4
12 changed files with 123 additions and 17 deletions

View file

@ -58,16 +58,18 @@ void SVGTextPaintable::paint(PaintContext& context, PaintPhase phase) const
auto child_text_content = dom_node.child_text_content();
auto transform = layout_box().layout_transform();
if (!transform.has_value())
auto maybe_transform = layout_box().layout_transform();
if (!maybe_transform.has_value())
return;
auto transform = Gfx::AffineTransform(context.svg_transform()).multiply(*maybe_transform);
// FIXME: Support arbitrary path transforms for fonts.
// FIMXE: This assumes transform->x_scale() == transform->y_scale().
auto& scaled_font = layout_node().scaled_font(static_cast<float>(context.device_pixels_per_css_pixel()) * transform->x_scale());
auto& scaled_font = layout_node().scaled_font(static_cast<float>(context.device_pixels_per_css_pixel()) * transform.x_scale());
Utf8View text_content { child_text_content };
auto text_offset = context.floored_device_point(dom_node.get_offset().transformed(*transform).to_type<CSSPixels>());
auto text_offset = context.floored_device_point(dom_node.get_offset().transformed(transform).to_type<CSSPixels>());
// FIXME: Once SVGFormattingContext does text layout this logic should move there.
// https://svgwg.org/svg2-draft/text.html#TextAnchoringProperties