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Kernel/Graphics: Untie Text mode console from VGACompatibleAdapter class

Instead, we can construct this type of object without having to
instantiate a VGACompatibleAdapter object first.
This can help instantiate such console very early on boot to aid debug
issues on bare metal hardware.
This commit is contained in:
Liav A 2022-02-09 20:53:17 +02:00 committed by Linus Groh
parent c6acf64558
commit 90a194377c
5 changed files with 10 additions and 12 deletions

View file

@ -11,13 +11,13 @@
namespace Kernel::Graphics {
UNMAP_AFTER_INIT NonnullRefPtr<TextModeConsole> TextModeConsole::initialize(const VGACompatibleAdapter& adapter)
UNMAP_AFTER_INIT NonnullRefPtr<TextModeConsole> TextModeConsole::initialize()
{
return adopt_ref(*new TextModeConsole(adapter));
return adopt_ref(*new TextModeConsole());
}
UNMAP_AFTER_INIT TextModeConsole::TextModeConsole(const VGACompatibleAdapter& adapter)
: VGAConsole(adapter, VGAConsole::Mode::TextMode, 80, 25)
UNMAP_AFTER_INIT TextModeConsole::TextModeConsole()
: VGAConsole(VGAConsole::Mode::TextMode, 80, 25)
, m_current_vga_window(m_vga_region->vaddr().offset(0x18000).as_ptr())
{
for (size_t index = 0; index < height(); index++) {