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Kernel/Graphics: Untie Text mode console from VGACompatibleAdapter class

Instead, we can construct this type of object without having to
instantiate a VGACompatibleAdapter object first.
This can help instantiate such console very early on boot to aid debug
issues on bare metal hardware.
This commit is contained in:
Liav A 2022-02-09 20:53:17 +02:00 committed by Linus Groh
parent c6acf64558
commit 90a194377c
5 changed files with 10 additions and 12 deletions

View file

@ -22,7 +22,7 @@ public:
};
public:
static NonnullRefPtr<VGAConsole> initialize(const VGACompatibleAdapter&, Mode, size_t width, size_t height);
static NonnullRefPtr<VGAConsole> initialize(Mode, size_t width, size_t height);
virtual bool is_hardware_paged_capable() const override { return false; }
virtual bool has_hardware_cursor() const override { return false; }
@ -31,10 +31,9 @@ public:
virtual ~VGAConsole() = default;
protected:
VGAConsole(const VGACompatibleAdapter&, Mode, size_t width, size_t height);
VGAConsole(Mode, size_t width, size_t height);
NonnullOwnPtr<Memory::Region> m_vga_region;
NonnullRefPtr<VGACompatibleAdapter> m_adapter;
const Mode m_mode;
};
}