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LibGUI+DevTools+Applications: Use ModelIndex::data() in many places
This way you don't have to keep track of which model it came from.
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parent
96f98b1fc9
commit
9102b624ac
18 changed files with 56 additions and 57 deletions
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@ -113,7 +113,7 @@ void TableView::paint_event(PaintEvent& event)
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if (auto* delegate = column_data(column_index).cell_painting_delegate.ptr()) {
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delegate->paint(painter, cell_rect, palette(), cell_index);
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} else {
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auto data = model()->data(cell_index);
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auto data = cell_index.data();
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if (data.is_bitmap()) {
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painter.blit(cell_rect.location(), data.as_bitmap(), data.as_bitmap().rect());
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} else if (data.is_icon()) {
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@ -128,13 +128,13 @@ void TableView::paint_event(PaintEvent& event)
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if (is_selected_row)
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text_color = is_focused() ? palette().selection_text() : palette().inactive_selection_text();
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else
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text_color = model()->data(cell_index, ModelRole::ForegroundColor).to_color(palette().color(foreground_role()));
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text_color = cell_index.data(ModelRole::ForegroundColor).to_color(palette().color(foreground_role()));
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if (!is_selected_row) {
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auto cell_background_color = model()->data(cell_index, ModelRole::BackgroundColor);
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auto cell_background_color = cell_index.data(ModelRole::BackgroundColor);
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if (cell_background_color.is_valid())
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painter.fill_rect(cell_rect_for_fill, cell_background_color.to_color(background_color));
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}
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auto text_alignment = model()->data(cell_index, ModelRole::TextAlignment).to_text_alignment(Gfx::TextAlignment::CenterLeft);
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auto text_alignment = cell_index.data(ModelRole::TextAlignment).to_text_alignment(Gfx::TextAlignment::CenterLeft);
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painter.draw_text(cell_rect, data.to_string(), font_for_index(cell_index), text_alignment, text_color, Gfx::TextElision::Right);
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}
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}
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