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https://github.com/RGBCube/serenity
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LibWeb: Give InlineNodes a background
This now uses the same code as Box, so images, repeat-rules, and anything that's added in the future will work for `display: inline` elements too. :^)
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2 changed files with 41 additions and 6 deletions
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@ -1,5 +1,6 @@
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/*
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/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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* Copyright (c) 2021, Sam Atkins <atkinssj@serenityos.org>
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*
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*
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* SPDX-License-Identifier: BSD-2-Clause
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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*/
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@ -10,6 +11,8 @@
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#include <LibWeb/Layout/BlockBox.h>
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#include <LibWeb/Layout/BlockBox.h>
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#include <LibWeb/Layout/InlineFormattingContext.h>
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#include <LibWeb/Layout/InlineFormattingContext.h>
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#include <LibWeb/Layout/InlineNode.h>
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#include <LibWeb/Layout/InlineNode.h>
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#include <LibWeb/Painting/BackgroundPainting.h>
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#include <LibWeb/Painting/BorderPainting.h>
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namespace Web::Layout {
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namespace Web::Layout {
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@ -45,9 +48,23 @@ void InlineNode::paint(PaintContext& context, PaintPhase phase)
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auto& painter = context.painter();
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auto& painter = context.painter();
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if (phase == PaintPhase::Background) {
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if (phase == PaintPhase::Background) {
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containing_block()->for_each_fragment([&](auto& fragment) {
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auto background_data = Painting::BackgroundData {
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if (is_inclusive_ancestor_of(fragment.layout_node()))
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.color = computed_values().background_color(),
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painter.fill_rect(enclosing_int_rect(fragment.absolute_rect()), computed_values().background_color());
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.image = background_image() ? background_image()->bitmap() : nullptr,
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.repeat_x = computed_values().background_repeat_x(),
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.repeat_y = computed_values().background_repeat_y()
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};
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auto top_left_border_radius = computed_values().border_top_left_radius();
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auto top_right_border_radius = computed_values().border_top_right_radius();
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auto bottom_right_border_radius = computed_values().border_bottom_right_radius();
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auto bottom_left_border_radius = computed_values().border_bottom_left_radius();
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for_each_fragment([&](auto& fragment) {
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// FIXME: This recalculates our (InlineNode's) absolute_rect() for every single fragment!
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auto rect = fragment.absolute_rect();
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auto border_radius_data = Painting::normalized_border_radius_data(*this, rect, top_left_border_radius, top_right_border_radius, bottom_right_border_radius, bottom_left_border_radius);
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Painting::paint_background(context, enclosing_int_rect(rect), background_data, border_radius_data);
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return IterationDecision::Continue;
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return IterationDecision::Continue;
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});
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});
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}
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}
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@ -56,12 +73,26 @@ void InlineNode::paint(PaintContext& context, PaintPhase phase)
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// FIXME: This paints a double-thick border between adjacent fragments, where ideally there
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// FIXME: This paints a double-thick border between adjacent fragments, where ideally there
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// would be none. Once we implement non-rectangular outlines for the `outline` CSS
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// would be none. Once we implement non-rectangular outlines for the `outline` CSS
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// property, we can use that here instead.
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// property, we can use that here instead.
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containing_block()->for_each_fragment([&](auto& fragment) {
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for_each_fragment([&](auto& fragment) {
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if (is_inclusive_ancestor_of(fragment.layout_node()))
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painter.draw_rect(enclosing_int_rect(fragment.absolute_rect()), Color::Magenta);
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painter.draw_rect(enclosing_int_rect(fragment.absolute_rect()), Color::Magenta);
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return IterationDecision::Continue;
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return IterationDecision::Continue;
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});
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});
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}
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}
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}
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}
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template<typename Callback>
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void InlineNode::for_each_fragment(Callback callback)
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{
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// FIXME: This will be slow if the containing block has a lot of fragments!
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containing_block()->for_each_fragment([&](auto& fragment) {
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if (!is_inclusive_ancestor_of(fragment.layout_node()))
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return IterationDecision::Continue;
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// FIXME: This skips the 0-width fragments at the start and end of the InlineNode.
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// A better solution would be to not generate them in the first place.
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if (fragment.width() == 0 || fragment.height() == 0)
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return IterationDecision::Continue;
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return callback(fragment);
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});
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}
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}
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}
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@ -18,6 +18,10 @@ public:
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virtual void paint(PaintContext&, PaintPhase) override;
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virtual void paint(PaintContext&, PaintPhase) override;
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virtual void split_into_lines(InlineFormattingContext&, LayoutMode) override;
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virtual void split_into_lines(InlineFormattingContext&, LayoutMode) override;
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private:
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template<typename Callback>
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void for_each_fragment(Callback);
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};
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};
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}
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}
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