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LibGL: Correctly normalize different vertex attribute type pointers

According to the OpenGL 2.0 spec § 2.8, the data for each attribute type
pointer is normalized according to the type. The only exception to this
is `glVertexAttribPointer` which accepts a `normalized` parameter, but
we have not yet implemented that API.
This commit is contained in:
Jelle Raaijmakers 2022-10-19 21:37:16 +02:00 committed by Linus Groh
parent 00b21fba57
commit 91cec51b99
3 changed files with 15 additions and 15 deletions

View file

@ -81,7 +81,7 @@ struct ContextParameter {
struct VertexAttribPointer {
GLint size { 4 };
GLenum type { GL_FLOAT };
bool normalize { true };
bool normalize;
GLsizei stride { 0 };
void const* pointer { 0 };
};