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Everywhere: Add Alt shortcuts to remaining top-level menus

Not sure why some menus did have one and others didn't, even in the
same application - now they all do. :^)
I added character shortcuts to some menu actions as well.
This commit is contained in:
Linus Groh 2021-05-12 18:09:42 +01:00
parent f2154bca17
commit 91eda22208
23 changed files with 49 additions and 42 deletions

View file

@ -125,21 +125,21 @@ int main(int argc, char** argv)
GUI::Application::the()->quit();
}));
auto& difficulty_menu = menubar->add_menu("Difficulty");
difficulty_menu.add_action(GUI::Action::create("Beginner", { Mod_Ctrl, Key_B }, [&](auto&) {
auto& difficulty_menu = menubar->add_menu("&Difficulty");
difficulty_menu.add_action(GUI::Action::create("&Beginner", { Mod_Ctrl, Key_B }, [&](auto&) {
field.set_field_size(9, 9, 10);
}));
difficulty_menu.add_action(GUI::Action::create("Intermediate", { Mod_Ctrl, Key_I }, [&](auto&) {
difficulty_menu.add_action(GUI::Action::create("&Intermediate", { Mod_Ctrl, Key_I }, [&](auto&) {
field.set_field_size(16, 16, 40);
}));
difficulty_menu.add_action(GUI::Action::create("Expert", { Mod_Ctrl, Key_E }, [&](auto&) {
difficulty_menu.add_action(GUI::Action::create("&Expert", { Mod_Ctrl, Key_E }, [&](auto&) {
field.set_field_size(16, 30, 99);
}));
difficulty_menu.add_action(GUI::Action::create("Madwoman", { Mod_Ctrl, Key_M }, [&](auto&) {
difficulty_menu.add_action(GUI::Action::create("&Madwoman", { Mod_Ctrl, Key_M }, [&](auto&) {
field.set_field_size(32, 60, 350);
}));
auto& help_menu = menubar->add_menu("Help");
auto& help_menu = menubar->add_menu("&Help");
help_menu.add_action(GUI::CommonActions::make_about_action("Minesweeper", app_icon, window));
window->set_menubar(move(menubar));