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LibWeb: Run play tasks before pause tasks
The logic of play() and pause() assumes this to be the case
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1 changed files with 5 additions and 5 deletions
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@ -905,15 +905,15 @@ void Animation::notify_timeline_time_did_change()
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update_finished_state(DidSeek::No, SynchronouslyNotify::Yes);
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// Act on the pending play or pause task
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if (m_pending_pause_task == TaskState::Scheduled) {
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m_pending_pause_task = TaskState::None;
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run_pending_pause_task();
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}
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if (m_pending_play_task == TaskState::Scheduled) {
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m_pending_play_task = TaskState::None;
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run_pending_play_task();
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}
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if (m_pending_pause_task == TaskState::Scheduled) {
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m_pending_pause_task = TaskState::None;
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run_pending_pause_task();
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}
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}
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void Animation::effect_timing_changed(Badge<AnimationEffect>)
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