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LibGL: Flesh out glMaterialf{v}

These two functions have been turned from stubs into actually doing
something. They now set the correspondingmaterial data member based on
the value passed into the `pname`argument.

Co-authored-by: Stephan Unverwerth <s.unverwerth@serenityos.org>
This commit is contained in:
Jesse Buhagiar 2022-01-08 17:46:58 +11:00 committed by Linus Groh
parent 9118b0d164
commit 92373ab0b6
7 changed files with 138 additions and 48 deletions

View file

@ -51,12 +51,12 @@ void glLightModeli(GLenum pname, GLint param)
void glMaterialf(GLenum face, GLenum pname, GLfloat param)
{
g_gl_context->gl_materialv(face, pname, &param);
g_gl_context->gl_materialf(face, pname, param);
}
void glMaterialfv(GLenum face, GLenum pname, GLfloat const* params)
{
g_gl_context->gl_materialv(face, pname, params);
g_gl_context->gl_materialfv(face, pname, params);
}
void glShadeModel(GLenum mode)