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LibGL: Flesh out glMaterialf{v}

These two functions have been turned from stubs into actually doing
something. They now set the correspondingmaterial data member based on
the value passed into the `pname`argument.

Co-authored-by: Stephan Unverwerth <s.unverwerth@serenityos.org>
This commit is contained in:
Jesse Buhagiar 2022-01-08 17:46:58 +11:00 committed by Linus Groh
parent 9118b0d164
commit 92373ab0b6
7 changed files with 138 additions and 48 deletions

View file

@ -1009,4 +1009,9 @@ void Device::set_light_state(unsigned int light_id, Light const& light)
m_lights.at(light_id) = light;
}
void Device::set_material_state(unsigned int material_id, Material const& material)
{
m_materials.at(material_id) = material;
}
}