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LibGL: Flesh out glMaterialf{v}
These two functions have been turned from stubs into actually doing something. They now set the correspondingmaterial data member based on the value passed into the `pname`argument. Co-authored-by: Stephan Unverwerth <s.unverwerth@serenityos.org>
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7 changed files with 138 additions and 48 deletions
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Userland/Libraries/LibSoftGPU/Light/Material.h
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Userland/Libraries/LibSoftGPU/Light/Material.h
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/*
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* Copyright (c) 2022, Jesse Buhagiar <jooster669@gmail.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibGfx/Vector4.h>
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namespace SoftGPU {
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struct Material {
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Vector4<float> ambient { 0.2f, 0.2f, 0.2f, 1.0f };
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Vector4<float> diffuse { 0.8f, 0.8f, 0.8f, 1.0f };
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Vector4<float> specular { 0.0f, 0.0f, 0.0f, 1.0f };
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Vector4<float> emissive { 0.0f, 0.0f, 0.0f, 1.0f };
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float shininess { 0.0f };
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float specular_exponent { 0.0f };
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float ambient_color_index { 0.0f };
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float diffuse_color_index = { 1.0f };
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float specular_color_index = { 1.0f };
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};
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}
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