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Kernel: Remove unimplemented is_device_event_queue_ready_to_read method
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@ -41,7 +41,6 @@ public:
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// FIXME: Once we have a singleton for managing many sound cards, remove this from here
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void attach_audio_device(CharacterDevice const&);
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bool is_device_event_queue_ready_to_read() const;
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Optional<DeviceEvent> dequeue_top_device_event(Badge<DeviceControlDevice>);
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void after_inserting_device(Badge<Device>, Device&);
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