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LibWeb: Include floats in height:auto for BFC root with inline children
BFC roots with children_are_inline()==true can still have floating boxes as well. children_are_inline() is only concerned with in-flow children. For this reason, we have to always consider floats when calculating height:auto for BFC roots.
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1 changed files with 18 additions and 16 deletions
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@ -293,28 +293,30 @@ float FormattingContext::compute_auto_height_for_block_formatting_context_root(F
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if (!top.has_value() || child_box_top < top.value())
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if (!top.has_value() || child_box_top < top.value())
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top = child_box_top;
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top = child_box_top;
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if (!bottom.has_value() || child_box_bottom > bottom.value())
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bottom = child_box_bottom;
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return IterationDecision::Continue;
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});
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// In addition, if the element has any floating descendants
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// whose bottom margin edge is below the element's bottom content edge,
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// then the height is increased to include those edges.
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root.for_each_child_of_type<Box>([&](Layout::Box& child_box) {
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if (!child_box.is_floating())
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return IterationDecision::Continue;
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auto const& child_box_state = state.get(child_box);
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// FIXME: We're ignoring negative margins here, figure out the correct thing to do.
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float child_box_bottom = child_box_state.offset.y() + child_box_state.content_height + child_box_state.border_box_bottom() + max(0, child_box_state.margin_bottom);
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if (!bottom.has_value() || child_box_bottom > bottom.value())
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if (!bottom.has_value() || child_box_bottom > bottom.value())
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bottom = child_box_bottom;
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bottom = child_box_bottom;
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return IterationDecision::Continue;
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return IterationDecision::Continue;
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});
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});
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}
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}
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// In addition, if the element has any floating descendants
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// whose bottom margin edge is below the element's bottom content edge,
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// then the height is increased to include those edges.
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root.for_each_child_of_type<Box>([&](Layout::Box& child_box) {
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if (!child_box.is_floating())
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return IterationDecision::Continue;
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auto const& child_box_state = state.get(child_box);
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// FIXME: We're ignoring negative margins here, figure out the correct thing to do.
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float child_box_bottom = child_box_state.offset.y() + child_box_state.content_height + child_box_state.border_box_bottom() + max(0, child_box_state.margin_bottom);
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if (!bottom.has_value() || child_box_bottom > bottom.value())
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bottom = child_box_bottom;
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return IterationDecision::Continue;
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});
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return bottom.value_or(0) - top.value_or(0);
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return bottom.value_or(0) - top.value_or(0);
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}
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}
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