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LibWeb: Forward CanvasRenderingContext.strokeText() to fillText()
This is a hack until we get an actual text stroking implementation.
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@ -65,6 +65,7 @@ public:
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void stroke();
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void fill_text(const String&, float x, float y, Optional<double> max_width);
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void stroke_text(String const&, float x, float y, Optional<double> max_width);
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// FIXME: We should only have one fill(), really. Fix the wrapper generator!
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void fill(Gfx::Painter::WindingRule);
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