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LibWeb: Forward CanvasRenderingContext.strokeText() to fillText()

This is a hack until we get an actual text stroking implementation.
This commit is contained in:
Andreas Kling 2022-02-03 20:09:57 +01:00
parent dc3bf32307
commit 926d5271b4
3 changed files with 8 additions and 0 deletions

View file

@ -164,6 +164,12 @@ void CanvasRenderingContext2D::fill_text(const String& text, float x, float y, O
did_draw(transformed_rect.to_type<float>());
}
void CanvasRenderingContext2D::stroke_text(String const& text, float x, float y, Optional<double> max_width)
{
// FIXME: Stroke the text instead of filling it.
fill_text(text, x, y, max_width);
}
void CanvasRenderingContext2D::begin_path()
{
m_path = Gfx::Path();

View file

@ -65,6 +65,7 @@ public:
void stroke();
void fill_text(const String&, float x, float y, Optional<double> max_width);
void stroke_text(String const&, float x, float y, Optional<double> max_width);
// FIXME: We should only have one fill(), really. Fix the wrapper generator!
void fill(Gfx::Painter::WindingRule);

View file

@ -22,6 +22,7 @@ interface CanvasRenderingContext2D {
undefined rect(double x, double y, double width, double height);
undefined fillText(DOMString text, double x, double y, optional double maxWidth);
undefined strokeText(DOMString text, double x, double y, optional double maxWidth);
undefined drawImage(HTMLImageElement image, double dx, double dy);