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PixelPaint: Don't resize layers when resizing the canvas
Calling Image::resize() with ScalingMode::None now resizes the canvas without changing the size or position of any layers.
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1 changed files with 20 additions and 18 deletions
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@ -663,6 +663,7 @@ ErrorOr<void> Image::resize(Gfx::IntSize new_size, Gfx::Painter::ScalingMode sca
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scale_y = new_size.height() / static_cast<float>(size().height());
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scale_y = new_size.height() / static_cast<float>(size().height());
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}
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}
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if (scaling_mode != Gfx::Painter::ScalingMode::None) {
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Vector<NonnullRefPtr<Layer>> resized_layers;
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Vector<NonnullRefPtr<Layer>> resized_layers;
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TRY(resized_layers.try_ensure_capacity(m_layers.size()));
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TRY(resized_layers.try_ensure_capacity(m_layers.size()));
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@ -687,6 +688,7 @@ ErrorOr<void> Image::resize(Gfx::IntSize new_size, Gfx::Painter::ScalingMode sca
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layer->did_modify_bitmap({}, Layer::NotifyClients::Yes);
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layer->did_modify_bitmap({}, Layer::NotifyClients::Yes);
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select_layer(m_layers[selected_layer_index]);
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select_layer(m_layers[selected_layer_index]);
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}
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m_size = { new_size.width(), new_size.height() };
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m_size = { new_size.width(), new_size.height() };
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did_change_rect();
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did_change_rect();
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