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LibAudio: Put all classes in the Audio namespace and remove leading A

This commit is contained in:
Andreas Kling 2020-02-06 10:40:02 +01:00
parent 0bce5f7403
commit 92f77864de
20 changed files with 127 additions and 103 deletions

View file

@ -26,7 +26,7 @@
#include "PlaybackManager.h"
PlaybackManager::PlaybackManager(NonnullRefPtr<AClientConnection> connection)
PlaybackManager::PlaybackManager(NonnullRefPtr<Audio::ClientConnection> connection)
: m_connection(connection)
{
m_timer = Core::Timer::construct(100, [&]() {
@ -41,7 +41,7 @@ PlaybackManager::~PlaybackManager()
{
}
void PlaybackManager::set_loader(OwnPtr<AWavLoader>&& loader)
void PlaybackManager::set_loader(OwnPtr<Audio::WavLoader>&& loader)
{
stop();
m_loader = move(loader);

View file

@ -36,7 +36,7 @@
class PlaybackManager final {
public:
PlaybackManager(NonnullRefPtr<AClientConnection>);
PlaybackManager(NonnullRefPtr<Audio::ClientConnection>);
~PlaybackManager();
void play();
@ -44,14 +44,14 @@ public:
void pause();
void seek(const int position);
bool toggle_pause();
void set_loader(OwnPtr<AWavLoader>&&);
void set_loader(OwnPtr<Audio::WavLoader>&&);
int last_seek() const { return m_last_seek; }
bool is_paused() const { return m_paused; }
float total_length() const { return m_total_length; }
RefPtr<ABuffer> current_buffer() const { return m_current_buffer; }
RefPtr<Audio::Buffer> current_buffer() const { return m_current_buffer; }
NonnullRefPtr<AClientConnection> connection() const { return m_connection; }
NonnullRefPtr<Audio::ClientConnection> connection() const { return m_connection; }
Function<void()> on_update;
@ -65,10 +65,10 @@ private:
int m_next_ptr { 0 };
int m_last_seek { 0 };
float m_total_length { 0 };
OwnPtr<AWavLoader> m_loader { nullptr };
NonnullRefPtr<AClientConnection> m_connection;
RefPtr<ABuffer> m_next_buffer;
RefPtr<ABuffer> m_current_buffer;
Vector<RefPtr<ABuffer>> m_buffers;
OwnPtr<Audio::WavLoader> m_loader { nullptr };
NonnullRefPtr<Audio::ClientConnection> m_connection;
RefPtr<Audio::Buffer> m_next_buffer;
RefPtr<Audio::Buffer> m_current_buffer;
Vector<RefPtr<Audio::Buffer>> m_buffers;
RefPtr<Core::Timer> m_timer;
};

View file

@ -77,7 +77,7 @@ void SampleWidget::paint_event(GUI::PaintEvent& event)
}
}
void SampleWidget::set_buffer(ABuffer* buffer)
void SampleWidget::set_buffer(Audio::Buffer* buffer)
{
if (m_buffer == buffer)
return;

View file

@ -28,17 +28,19 @@
#include <LibGUI/GFrame.h>
class ABuffer;
namespace Audio {
class Buffer;
}
class SampleWidget final : public GUI::Frame {
C_OBJECT(SampleWidget)
public:
virtual ~SampleWidget() override;
void set_buffer(ABuffer*);
void set_buffer(Audio::Buffer*);
private:
explicit SampleWidget(GUI::Widget* parent);
virtual void paint_event(GUI::PaintEvent&) override;
RefPtr<ABuffer> m_buffer;
RefPtr<Audio::Buffer> m_buffer;
};

View file

@ -32,7 +32,7 @@
#include <LibGUI/GMessageBox.h>
#include <LibM/math.h>
SoundPlayerWidget::SoundPlayerWidget(GUI::Window& window, NonnullRefPtr<AClientConnection> connection)
SoundPlayerWidget::SoundPlayerWidget(GUI::Window& window, NonnullRefPtr<Audio::ClientConnection> connection)
: m_window(window)
, m_connection(connection)
, m_manager(connection)
@ -124,7 +124,7 @@ void SoundPlayerWidget::open_file(String path)
return;
}
OwnPtr<AWavLoader> loader = make<AWavLoader>(path);
OwnPtr<Audio::WavLoader> loader = make<Audio::WavLoader>(path);
if (loader->has_error()) {
GUI::MessageBox::show(
String::format(

View file

@ -43,7 +43,7 @@ public:
PlaybackManager& manager() { return m_manager; }
private:
explicit SoundPlayerWidget(GUI::Window&, NonnullRefPtr<AClientConnection>);
explicit SoundPlayerWidget(GUI::Window&, NonnullRefPtr<Audio::ClientConnection>);
void update_position(const int position);
void update_ui();
@ -77,7 +77,7 @@ private:
};
GUI::Window& m_window;
NonnullRefPtr<AClientConnection> m_connection;
NonnullRefPtr<Audio::ClientConnection> m_connection;
PlaybackManager m_manager;
float m_sample_ratio;
RefPtr<GUI::Label> m_status;

View file

@ -50,7 +50,7 @@ int main(int argc, char** argv)
return 1;
}
auto audio_client = AClientConnection::construct();
auto audio_client = Audio::ClientConnection::construct();
audio_client->handshake();
if (pledge("stdio shared_buffer accept rpath", nullptr) < 0) {