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LibAudio: Put all classes in the Audio namespace and remove leading A
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parent
0bce5f7403
commit
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20 changed files with 127 additions and 103 deletions
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@ -28,21 +28,23 @@
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#include <LibAudio/ABuffer.h>
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#include <LibAudio/AClientConnection.h>
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AClientConnection::AClientConnection()
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namespace Audio {
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ClientConnection::ClientConnection()
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: IPC::ServerConnection<AudioClientEndpoint, AudioServerEndpoint>(*this, "/tmp/portal/audio")
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{
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}
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void AClientConnection::handshake()
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void ClientConnection::handshake()
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{
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auto response = send_sync<AudioServer::Greet>();
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set_my_client_id(response->client_id());
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}
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void AClientConnection::enqueue(const ABuffer& buffer)
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void ClientConnection::enqueue(const Buffer& buffer)
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{
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for (;;) {
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const_cast<ABuffer&>(buffer).shared_buffer().share_with(server_pid());
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const_cast<Buffer&>(buffer).shared_buffer().share_with(server_pid());
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auto response = send_sync<AudioServer::EnqueueBuffer>(buffer.shared_buffer_id(), buffer.sample_count());
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if (response->success())
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break;
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@ -50,66 +52,68 @@ void AClientConnection::enqueue(const ABuffer& buffer)
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}
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}
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bool AClientConnection::try_enqueue(const ABuffer& buffer)
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bool ClientConnection::try_enqueue(const Buffer& buffer)
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{
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const_cast<ABuffer&>(buffer).shared_buffer().share_with(server_pid());
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const_cast<Buffer&>(buffer).shared_buffer().share_with(server_pid());
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auto response = send_sync<AudioServer::EnqueueBuffer>(buffer.shared_buffer_id(), buffer.sample_count());
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return response->success();
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}
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bool AClientConnection::get_muted()
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bool ClientConnection::get_muted()
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{
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return send_sync<AudioServer::GetMuted>()->muted();
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}
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void AClientConnection::set_muted(bool muted)
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void ClientConnection::set_muted(bool muted)
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{
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send_sync<AudioServer::SetMuted>(muted);
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}
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int AClientConnection::get_main_mix_volume()
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int ClientConnection::get_main_mix_volume()
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{
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return send_sync<AudioServer::GetMainMixVolume>()->volume();
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}
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void AClientConnection::set_main_mix_volume(int volume)
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void ClientConnection::set_main_mix_volume(int volume)
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{
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send_sync<AudioServer::SetMainMixVolume>(volume);
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}
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int AClientConnection::get_remaining_samples()
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int ClientConnection::get_remaining_samples()
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{
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return send_sync<AudioServer::GetRemainingSamples>()->remaining_samples();
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}
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int AClientConnection::get_played_samples()
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int ClientConnection::get_played_samples()
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{
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return send_sync<AudioServer::GetPlayedSamples>()->played_samples();
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}
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void AClientConnection::set_paused(bool paused)
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void ClientConnection::set_paused(bool paused)
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{
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send_sync<AudioServer::SetPaused>(paused);
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}
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void AClientConnection::clear_buffer(bool paused)
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void ClientConnection::clear_buffer(bool paused)
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{
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send_sync<AudioServer::ClearBuffer>(paused);
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}
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int AClientConnection::get_playing_buffer()
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int ClientConnection::get_playing_buffer()
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{
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return send_sync<AudioServer::GetPlayingBuffer>()->buffer_id();
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}
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void AClientConnection::handle(const AudioClient::FinishedPlayingBuffer& message)
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void ClientConnection::handle(const AudioClient::FinishedPlayingBuffer& message)
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{
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if (on_finish_playing_buffer)
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on_finish_playing_buffer(message.buffer_id());
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}
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void AClientConnection::handle(const AudioClient::MutedStateChanged& message)
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void ClientConnection::handle(const AudioClient::MutedStateChanged& message)
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{
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if (on_muted_state_change)
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on_muted_state_change(message.muted());
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}
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}
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