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LibAudio: Put all classes in the Audio namespace and remove leading A

This commit is contained in:
Andreas Kling 2020-02-06 10:40:02 +01:00
parent 0bce5f7403
commit 92f77864de
20 changed files with 127 additions and 103 deletions

View file

@ -28,21 +28,23 @@
#include <LibAudio/ABuffer.h>
#include <LibAudio/AClientConnection.h>
AClientConnection::AClientConnection()
namespace Audio {
ClientConnection::ClientConnection()
: IPC::ServerConnection<AudioClientEndpoint, AudioServerEndpoint>(*this, "/tmp/portal/audio")
{
}
void AClientConnection::handshake()
void ClientConnection::handshake()
{
auto response = send_sync<AudioServer::Greet>();
set_my_client_id(response->client_id());
}
void AClientConnection::enqueue(const ABuffer& buffer)
void ClientConnection::enqueue(const Buffer& buffer)
{
for (;;) {
const_cast<ABuffer&>(buffer).shared_buffer().share_with(server_pid());
const_cast<Buffer&>(buffer).shared_buffer().share_with(server_pid());
auto response = send_sync<AudioServer::EnqueueBuffer>(buffer.shared_buffer_id(), buffer.sample_count());
if (response->success())
break;
@ -50,66 +52,68 @@ void AClientConnection::enqueue(const ABuffer& buffer)
}
}
bool AClientConnection::try_enqueue(const ABuffer& buffer)
bool ClientConnection::try_enqueue(const Buffer& buffer)
{
const_cast<ABuffer&>(buffer).shared_buffer().share_with(server_pid());
const_cast<Buffer&>(buffer).shared_buffer().share_with(server_pid());
auto response = send_sync<AudioServer::EnqueueBuffer>(buffer.shared_buffer_id(), buffer.sample_count());
return response->success();
}
bool AClientConnection::get_muted()
bool ClientConnection::get_muted()
{
return send_sync<AudioServer::GetMuted>()->muted();
}
void AClientConnection::set_muted(bool muted)
void ClientConnection::set_muted(bool muted)
{
send_sync<AudioServer::SetMuted>(muted);
}
int AClientConnection::get_main_mix_volume()
int ClientConnection::get_main_mix_volume()
{
return send_sync<AudioServer::GetMainMixVolume>()->volume();
}
void AClientConnection::set_main_mix_volume(int volume)
void ClientConnection::set_main_mix_volume(int volume)
{
send_sync<AudioServer::SetMainMixVolume>(volume);
}
int AClientConnection::get_remaining_samples()
int ClientConnection::get_remaining_samples()
{
return send_sync<AudioServer::GetRemainingSamples>()->remaining_samples();
}
int AClientConnection::get_played_samples()
int ClientConnection::get_played_samples()
{
return send_sync<AudioServer::GetPlayedSamples>()->played_samples();
}
void AClientConnection::set_paused(bool paused)
void ClientConnection::set_paused(bool paused)
{
send_sync<AudioServer::SetPaused>(paused);
}
void AClientConnection::clear_buffer(bool paused)
void ClientConnection::clear_buffer(bool paused)
{
send_sync<AudioServer::ClearBuffer>(paused);
}
int AClientConnection::get_playing_buffer()
int ClientConnection::get_playing_buffer()
{
return send_sync<AudioServer::GetPlayingBuffer>()->buffer_id();
}
void AClientConnection::handle(const AudioClient::FinishedPlayingBuffer& message)
void ClientConnection::handle(const AudioClient::FinishedPlayingBuffer& message)
{
if (on_finish_playing_buffer)
on_finish_playing_buffer(message.buffer_id());
}
void AClientConnection::handle(const AudioClient::MutedStateChanged& message)
void ClientConnection::handle(const AudioClient::MutedStateChanged& message)
{
if (on_muted_state_change)
on_muted_state_change(message.muted());
}
}