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LibWeb: Emit "focusin" and "focusout" events

This commit is contained in:
Aliaksandr Kalenik 2024-02-25 06:51:28 +01:00 committed by Andreas Kling
parent cd7b5b18e4
commit 934aa6af6a
7 changed files with 78 additions and 0 deletions

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@ -41,6 +41,8 @@ interface mixin GlobalEventHandlers {
attribute EventHandler onended;
attribute OnErrorEventHandler onerror;
attribute EventHandler onfocus;
attribute EventHandler onfocusin;
attribute EventHandler onfocusout;
attribute EventHandler onformdata;
attribute EventHandler oninput;
attribute EventHandler oninvalid;

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@ -141,6 +141,8 @@ namespace AttributeNames {
__ENUMERATE_HTML_ATTRIBUTE(onended) \
__ENUMERATE_HTML_ATTRIBUTE(onerror) \
__ENUMERATE_HTML_ATTRIBUTE(onfocus) \
__ENUMERATE_HTML_ATTRIBUTE(onfocusin) \
__ENUMERATE_HTML_ATTRIBUTE(onfocusout) \
__ENUMERATE_HTML_ATTRIBUTE(onformdata) \
__ENUMERATE_HTML_ATTRIBUTE(onhashchange) \
__ENUMERATE_HTML_ATTRIBUTE(oninput) \

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@ -51,6 +51,8 @@ namespace Web::HTML::EventNames {
__ENUMERATE_HTML_EVENT(error) \
__ENUMERATE_HTML_EVENT(finish) \
__ENUMERATE_HTML_EVENT(focus) \
__ENUMERATE_HTML_EVENT(focusin) \
__ENUMERATE_HTML_EVENT(focusout) \
__ENUMERATE_HTML_EVENT(formdata) \
__ENUMERATE_HTML_EVENT(hashchange) \
__ENUMERATE_HTML_EVENT(input) \

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@ -79,6 +79,11 @@ static void run_focus_update_steps(Vector<JS::Handle<DOM::Node>> old_chain, Vect
blur_event->set_related_target(related_blur_target);
blur_event_target->dispatch_event(blur_event);
}
auto focusout_event = UIEvents::FocusEvent::create(blur_event_target->realm(), HTML::EventNames::focusout);
focusout_event->set_bubbles(true);
focusout_event->set_related_target(related_blur_target);
blur_event_target->dispatch_event(focusout_event);
}
// FIXME: 3. Apply any relevant platform-specific conventions for focusing new focus target.
@ -123,6 +128,11 @@ static void run_focus_update_steps(Vector<JS::Handle<DOM::Node>> old_chain, Vect
auto focus_event = UIEvents::FocusEvent::create(focus_event_target->realm(), HTML::EventNames::focus);
focus_event->set_related_target(related_focus_target);
focus_event_target->dispatch_event(focus_event);
auto focusin_event = UIEvents::FocusEvent::create(focus_event_target->realm(), HTML::EventNames::focusin);
focusin_event->set_bubbles(true);
focusin_event->set_related_target(related_focus_target);
focus_event_target->dispatch_event(focusin_event);
}
}
}

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@ -34,6 +34,8 @@
E(onended, HTML::EventNames::ended) \
E(onerror, HTML::EventNames::error) \
E(onfocus, HTML::EventNames::focus) \
E(onfocusin, HTML::EventNames::focusin) \
E(onfocusout, HTML::EventNames::focusout) \
E(onformdata, HTML::EventNames::formdata) \
E(oninput, HTML::EventNames::input) \
E(oninvalid, HTML::EventNames::invalid) \