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LibWeb: Emit "focusin" and "focusout" events
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7 changed files with 78 additions and 0 deletions
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@ -79,6 +79,11 @@ static void run_focus_update_steps(Vector<JS::Handle<DOM::Node>> old_chain, Vect
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blur_event->set_related_target(related_blur_target);
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blur_event_target->dispatch_event(blur_event);
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}
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auto focusout_event = UIEvents::FocusEvent::create(blur_event_target->realm(), HTML::EventNames::focusout);
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focusout_event->set_bubbles(true);
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focusout_event->set_related_target(related_blur_target);
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blur_event_target->dispatch_event(focusout_event);
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}
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// FIXME: 3. Apply any relevant platform-specific conventions for focusing new focus target.
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@ -123,6 +128,11 @@ static void run_focus_update_steps(Vector<JS::Handle<DOM::Node>> old_chain, Vect
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auto focus_event = UIEvents::FocusEvent::create(focus_event_target->realm(), HTML::EventNames::focus);
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focus_event->set_related_target(related_focus_target);
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focus_event_target->dispatch_event(focus_event);
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auto focusin_event = UIEvents::FocusEvent::create(focus_event_target->realm(), HTML::EventNames::focusin);
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focusin_event->set_bubbles(true);
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focusin_event->set_related_target(related_focus_target);
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focus_event_target->dispatch_event(focusin_event);
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}
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}
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}
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