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https://github.com/RGBCube/serenity
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Userland: Rename WindowServerConnection=>ConnectionToWindowServer
This was done with CLion's automatic rename feature.
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parent
af132fdbd1
commit
935d023967
43 changed files with 201 additions and 201 deletions
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@ -6,8 +6,8 @@
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#include <AK/Badge.h>
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#include <AK/TemporaryChange.h>
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#include <LibGUI/ConnectionToWindowServer.h>
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#include <LibGUI/Desktop.h>
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#include <LibGUI/WindowServerConnection.h>
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#include <string.h>
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// Including this after to avoid LibIPC errors
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@ -25,7 +25,7 @@ Desktop::Desktop()
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{
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}
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void Desktop::did_receive_screen_rects(Badge<WindowServerConnection>, const Vector<Gfx::IntRect, 4>& rects, size_t main_screen_index, unsigned workspace_rows, unsigned workspace_columns)
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void Desktop::did_receive_screen_rects(Badge<ConnectionToWindowServer>, const Vector<Gfx::IntRect, 4>& rects, size_t main_screen_index, unsigned workspace_rows, unsigned workspace_columns)
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{
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m_main_screen_index = main_screen_index;
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m_rects = rects;
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@ -46,12 +46,12 @@ void Desktop::did_receive_screen_rects(Badge<WindowServerConnection>, const Vect
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void Desktop::set_background_color(StringView background_color)
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{
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WindowServerConnection::the().async_set_background_color(background_color);
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ConnectionToWindowServer::the().async_set_background_color(background_color);
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}
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void Desktop::set_wallpaper_mode(StringView mode)
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{
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WindowServerConnection::the().async_set_wallpaper_mode(mode);
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ConnectionToWindowServer::the().async_set_wallpaper_mode(mode);
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}
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String Desktop::wallpaper_path() const
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@ -61,7 +61,7 @@ String Desktop::wallpaper_path() const
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RefPtr<Gfx::Bitmap> Desktop::wallpaper_bitmap() const
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{
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return WindowServerConnection::the().get_wallpaper().bitmap();
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return ConnectionToWindowServer::the().get_wallpaper().bitmap();
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}
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bool Desktop::set_wallpaper(RefPtr<Gfx::Bitmap> wallpaper_bitmap, Optional<String> path)
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@ -70,8 +70,8 @@ bool Desktop::set_wallpaper(RefPtr<Gfx::Bitmap> wallpaper_bitmap, Optional<Strin
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return false;
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TemporaryChange is_setting_desktop_wallpaper_change(m_is_setting_desktop_wallpaper, true);
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WindowServerConnection::the().async_set_wallpaper(wallpaper_bitmap ? wallpaper_bitmap->to_shareable_bitmap() : Gfx::ShareableBitmap {});
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auto ret_val = WindowServerConnection::the().wait_for_specific_message<Messages::WindowClient::SetWallpaperFinished>()->success();
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ConnectionToWindowServer::the().async_set_wallpaper(wallpaper_bitmap ? wallpaper_bitmap->to_shareable_bitmap() : Gfx::ShareableBitmap {});
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auto ret_val = ConnectionToWindowServer::the().wait_for_specific_message<Messages::WindowClient::SetWallpaperFinished>()->success();
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if (ret_val && path.has_value()) {
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dbgln("Saving wallpaper path '{}' to ConfigServer", *path);
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