mirror of
https://github.com/RGBCube/serenity
synced 2025-05-31 12:38:12 +00:00
Userland: Rename WindowServerConnection=>ConnectionToWindowServer
This was done with CLion's automatic rename feature.
This commit is contained in:
parent
af132fdbd1
commit
935d023967
43 changed files with 201 additions and 201 deletions
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@ -15,6 +15,7 @@
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#include <LibGUI/Action.h>
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#include <LibGUI/Application.h>
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#include <LibGUI/ConnectionToWindowMangerServer.h>
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#include <LibGUI/ConnectionToWindowServer.h>
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#include <LibGUI/Desktop.h>
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#include <LibGUI/Event.h>
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#include <LibGUI/MenuItem.h>
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@ -22,7 +23,6 @@
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#include <LibGUI/Painter.h>
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#include <LibGUI/Widget.h>
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#include <LibGUI/Window.h>
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#include <LibGUI/WindowServerConnection.h>
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#include <LibGfx/Bitmap.h>
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#include <fcntl.h>
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#include <stdio.h>
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@ -110,7 +110,7 @@ void Window::move_to_front()
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if (!is_visible())
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return;
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WindowServerConnection::the().async_move_window_to_front(m_window_id);
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ConnectionToWindowServer::the().async_move_window_to_front(m_window_id);
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}
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void Window::show()
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@ -136,7 +136,7 @@ void Window::show()
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unsetenv("__libgui_launch_origin_rect");
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}
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WindowServerConnection::the().async_create_window(
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ConnectionToWindowServer::the().async_create_window(
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m_window_id,
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m_rect_when_windowless,
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!m_moved_by_client,
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@ -165,7 +165,7 @@ void Window::show()
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m_menubar->for_each_menu([&](Menu& menu) {
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menu.realize_menu_if_needed();
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WindowServerConnection::the().async_add_menu(m_window_id, menu.menu_id());
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ConnectionToWindowServer::the().async_add_menu(m_window_id, menu.menu_id());
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return IterationDecision::Continue;
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});
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@ -205,7 +205,7 @@ void Window::hide()
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if (GUI::Application::in_teardown())
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return;
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auto destroyed_window_ids = WindowServerConnection::the().destroy_window(m_window_id);
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auto destroyed_window_ids = ConnectionToWindowServer::the().destroy_window(m_window_id);
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server_did_destroy();
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for (auto child_window_id : destroyed_window_ids) {
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@ -232,27 +232,27 @@ void Window::set_title(String title)
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m_title_when_windowless = move(title);
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if (!is_visible())
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return;
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WindowServerConnection::the().async_set_window_title(m_window_id, m_title_when_windowless);
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ConnectionToWindowServer::the().async_set_window_title(m_window_id, m_title_when_windowless);
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}
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String Window::title() const
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{
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if (!is_visible())
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return m_title_when_windowless;
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return WindowServerConnection::the().get_window_title(m_window_id);
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return ConnectionToWindowServer::the().get_window_title(m_window_id);
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}
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Gfx::IntRect Window::applet_rect_on_screen() const
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{
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VERIFY(m_window_type == WindowType::Applet);
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return WindowServerConnection::the().get_applet_rect_on_screen(m_window_id);
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return ConnectionToWindowServer::the().get_applet_rect_on_screen(m_window_id);
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}
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Gfx::IntRect Window::rect() const
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{
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if (!is_visible())
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return m_rect_when_windowless;
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return WindowServerConnection::the().get_window_rect(m_window_id);
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return ConnectionToWindowServer::the().get_window_rect(m_window_id);
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}
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void Window::set_rect(const Gfx::IntRect& a_rect)
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@ -267,7 +267,7 @@ void Window::set_rect(const Gfx::IntRect& a_rect)
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m_main_widget->resize(m_rect_when_windowless.size());
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return;
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}
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auto window_rect = WindowServerConnection::the().set_window_rect(m_window_id, a_rect);
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auto window_rect = ConnectionToWindowServer::the().set_window_rect(m_window_id, a_rect);
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if (m_back_store && m_back_store->size() != window_rect.size())
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m_back_store = nullptr;
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if (m_front_store && m_front_store->size() != window_rect.size())
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@ -281,7 +281,7 @@ Gfx::IntSize Window::minimum_size() const
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if (!is_visible())
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return m_minimum_size_when_windowless;
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return WindowServerConnection::the().get_window_minimum_size(m_window_id);
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return ConnectionToWindowServer::the().get_window_minimum_size(m_window_id);
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}
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void Window::set_minimum_size(const Gfx::IntSize& size)
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@ -290,7 +290,7 @@ void Window::set_minimum_size(const Gfx::IntSize& size)
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m_minimum_size_when_windowless = size;
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if (is_visible())
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WindowServerConnection::the().async_set_window_minimum_size(m_window_id, size);
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ConnectionToWindowServer::the().async_set_window_minimum_size(m_window_id, size);
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}
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void Window::center_on_screen()
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@ -444,7 +444,7 @@ void Window::handle_multi_paint_event(MultiPaintEvent& event)
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set_current_backing_store(*m_back_store, true);
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if (is_visible())
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WindowServerConnection::the().async_did_finish_painting(m_window_id, rects);
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ConnectionToWindowServer::the().async_did_finish_painting(m_window_id, rects);
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}
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void Window::handle_key_event(KeyEvent& event)
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@ -685,7 +685,7 @@ void Window::force_update()
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if (!is_visible())
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return;
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auto rect = this->rect();
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WindowServerConnection::the().async_invalidate_rect(m_window_id, { { 0, 0, rect.width(), rect.height() } }, true);
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ConnectionToWindowServer::the().async_invalidate_rect(m_window_id, { { 0, 0, rect.width(), rect.height() } }, true);
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}
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void Window::update(const Gfx::IntRect& a_rect)
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@ -705,7 +705,7 @@ void Window::update(const Gfx::IntRect& a_rect)
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auto rects = move(m_pending_paint_event_rects);
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if (rects.is_empty())
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return;
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WindowServerConnection::the().async_invalidate_rect(m_window_id, rects, false);
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ConnectionToWindowServer::the().async_invalidate_rect(m_window_id, rects, false);
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});
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}
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m_pending_paint_event_rects.append(a_rect);
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@ -791,7 +791,7 @@ void Window::set_has_alpha_channel(bool value)
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m_back_store = nullptr;
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m_front_store = nullptr;
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WindowServerConnection::the().async_set_window_has_alpha_channel(m_window_id, value);
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ConnectionToWindowServer::the().async_set_window_has_alpha_channel(m_window_id, value);
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update();
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}
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@ -806,7 +806,7 @@ void Window::set_opacity(float opacity)
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m_opacity_when_windowless = opacity;
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if (!is_visible())
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return;
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WindowServerConnection::the().async_set_window_opacity(m_window_id, opacity);
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ConnectionToWindowServer::the().async_set_window_opacity(m_window_id, opacity);
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}
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void Window::set_alpha_hit_threshold(float threshold)
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@ -820,7 +820,7 @@ void Window::set_alpha_hit_threshold(float threshold)
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m_alpha_hit_threshold = threshold;
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if (!is_visible())
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return;
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WindowServerConnection::the().async_set_window_alpha_hit_threshold(m_window_id, threshold);
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ConnectionToWindowServer::the().async_set_window_alpha_hit_threshold(m_window_id, threshold);
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}
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void Window::set_hovered_widget(Widget* widget)
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@ -844,7 +844,7 @@ void Window::set_hovered_widget(Widget* widget)
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void Window::set_current_backing_store(WindowBackingStore& backing_store, bool flush_immediately)
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{
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auto& bitmap = backing_store.bitmap();
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WindowServerConnection::the().set_window_backing_store(m_window_id, 32, bitmap.pitch(), bitmap.anonymous_buffer().fd(), backing_store.serial(), bitmap.has_alpha_channel(), bitmap.size(), flush_immediately);
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ConnectionToWindowServer::the().set_window_backing_store(m_window_id, 32, bitmap.pitch(), bitmap.anonymous_buffer().fd(), backing_store.serial(), bitmap.has_alpha_channel(), bitmap.size(), flush_immediately);
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}
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void Window::flip(const Vector<Gfx::IntRect, 32>& dirty_rects)
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@ -935,12 +935,12 @@ void Window::apply_icon()
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if (!is_visible())
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return;
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WindowServerConnection::the().async_set_window_icon_bitmap(m_window_id, m_icon->to_shareable_bitmap());
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ConnectionToWindowServer::the().async_set_window_icon_bitmap(m_window_id, m_icon->to_shareable_bitmap());
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}
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void Window::start_interactive_resize()
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{
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WindowServerConnection::the().async_start_window_resize(m_window_id);
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ConnectionToWindowServer::the().async_start_window_resize(m_window_id);
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}
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Vector<Widget&> Window::focusable_widgets(FocusSource source) const
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@ -993,7 +993,7 @@ void Window::set_fullscreen(bool fullscreen)
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m_fullscreen = fullscreen;
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if (!is_visible())
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return;
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WindowServerConnection::the().async_set_fullscreen(m_window_id, fullscreen);
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ConnectionToWindowServer::the().async_set_fullscreen(m_window_id, fullscreen);
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}
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void Window::set_frameless(bool frameless)
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@ -1003,7 +1003,7 @@ void Window::set_frameless(bool frameless)
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m_frameless = frameless;
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if (!is_visible())
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return;
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WindowServerConnection::the().async_set_frameless(m_window_id, frameless);
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ConnectionToWindowServer::the().async_set_frameless(m_window_id, frameless);
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if (!frameless)
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apply_icon();
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@ -1016,7 +1016,7 @@ void Window::set_forced_shadow(bool shadow)
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m_forced_shadow = shadow;
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if (!is_visible())
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return;
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WindowServerConnection::the().async_set_forced_shadow(m_window_id, shadow);
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ConnectionToWindowServer::the().async_set_forced_shadow(m_window_id, shadow);
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}
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bool Window::is_maximized() const
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@ -1024,7 +1024,7 @@ bool Window::is_maximized() const
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if (!is_visible())
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return m_maximized_when_windowless;
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return WindowServerConnection::the().is_maximized(m_window_id);
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return ConnectionToWindowServer::the().is_maximized(m_window_id);
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}
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void Window::set_maximized(bool maximized)
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@ -1033,7 +1033,7 @@ void Window::set_maximized(bool maximized)
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if (!is_visible())
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return;
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WindowServerConnection::the().async_set_maximized(m_window_id, maximized);
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ConnectionToWindowServer::the().async_set_maximized(m_window_id, maximized);
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}
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void Window::schedule_relayout()
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@ -1051,10 +1051,10 @@ void Window::schedule_relayout()
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void Window::refresh_system_theme()
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{
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WindowServerConnection::the().async_refresh_system_theme();
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ConnectionToWindowServer::the().async_refresh_system_theme();
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}
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void Window::for_each_window(Badge<WindowServerConnection>, Function<void(Window&)> callback)
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void Window::for_each_window(Badge<ConnectionToWindowServer>, Function<void(Window&)> callback)
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{
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for (auto& e : *reified_windows) {
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VERIFY(e.value);
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}
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}
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void Window::update_all_windows(Badge<WindowServerConnection>)
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void Window::update_all_windows(Badge<ConnectionToWindowServer>)
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{
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for (auto& e : *reified_windows) {
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e.value->force_update();
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}
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}
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void Window::notify_state_changed(Badge<WindowServerConnection>, bool minimized, bool occluded)
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void Window::notify_state_changed(Badge<ConnectionToWindowServer>, bool minimized, bool occluded)
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{
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m_visible_for_timer_purposes = !minimized && !occluded;
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@ -1116,7 +1116,7 @@ void Window::set_base_size(const Gfx::IntSize& base_size)
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return;
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m_base_size = base_size;
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if (is_visible())
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WindowServerConnection::the().async_set_window_base_size_and_size_increment(m_window_id, m_base_size, m_size_increment);
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ConnectionToWindowServer::the().async_set_window_base_size_and_size_increment(m_window_id, m_base_size, m_size_increment);
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}
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void Window::set_size_increment(const Gfx::IntSize& size_increment)
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return;
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m_size_increment = size_increment;
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if (is_visible())
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WindowServerConnection::the().async_set_window_base_size_and_size_increment(m_window_id, m_base_size, m_size_increment);
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ConnectionToWindowServer::the().async_set_window_base_size_and_size_increment(m_window_id, m_base_size, m_size_increment);
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}
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void Window::set_resize_aspect_ratio(const Optional<Gfx::IntSize>& ratio)
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m_resize_aspect_ratio = ratio;
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if (is_visible())
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WindowServerConnection::the().async_set_window_resize_aspect_ratio(m_window_id, m_resize_aspect_ratio);
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ConnectionToWindowServer::the().async_set_window_resize_aspect_ratio(m_window_id, m_resize_aspect_ratio);
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}
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void Window::did_add_widget(Badge<Widget>, Widget&)
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void Window::set_progress(Optional<int> progress)
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{
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VERIFY(m_window_id);
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WindowServerConnection::the().async_set_window_progress(m_window_id, progress);
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ConnectionToWindowServer::the().async_set_window_progress(m_window_id, progress);
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}
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void Window::update_cursor()
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m_effective_cursor = new_cursor;
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if (new_cursor.has<NonnullRefPtr<Gfx::Bitmap>>())
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WindowServerConnection::the().async_set_window_custom_cursor(m_window_id, new_cursor.get<NonnullRefPtr<Gfx::Bitmap>>()->to_shareable_bitmap());
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ConnectionToWindowServer::the().async_set_window_custom_cursor(m_window_id, new_cursor.get<NonnullRefPtr<Gfx::Bitmap>>()->to_shareable_bitmap());
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else
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WindowServerConnection::the().async_set_window_cursor(m_window_id, (u32)new_cursor.get<Gfx::StandardCursor>());
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ConnectionToWindowServer::the().async_set_window_cursor(m_window_id, (u32)new_cursor.get<Gfx::StandardCursor>());
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}
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void Window::focus_a_widget_if_possible(FocusSource source)
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auto menu = TRY(m_menubar->try_add_menu({}, move(name)));
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if (m_window_id) {
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menu->realize_menu_if_needed();
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WindowServerConnection::the().async_add_menu(m_window_id, menu->menu_id());
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ConnectionToWindowServer::the().async_add_menu(m_window_id, menu->menu_id());
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}
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return menu;
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}
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@ -1225,21 +1225,21 @@ void Window::flash_menubar_menu_for(const MenuItem& menu_item)
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if (menu_id < 0)
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return;
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WindowServerConnection::the().async_flash_menubar_menu(m_window_id, menu_id);
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ConnectionToWindowServer::the().async_flash_menubar_menu(m_window_id, menu_id);
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}
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bool Window::is_modified() const
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{
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if (!m_window_id)
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return false;
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return WindowServerConnection::the().is_window_modified(m_window_id);
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return ConnectionToWindowServer::the().is_window_modified(m_window_id);
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}
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void Window::set_modified(bool modified)
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{
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if (!m_window_id)
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return;
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WindowServerConnection::the().async_set_window_modified(m_window_id, modified);
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ConnectionToWindowServer::the().async_set_window_modified(m_window_id, modified);
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}
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void Window::flush_pending_paints_immediately()
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