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Everywhere: Fix spelling of "offsetted"

This word is actually pretty awkward in context, but this patch merely
fixes the spelling instead of finding a better word.
This commit is contained in:
Andreas Kling 2021-11-20 17:10:57 +01:00
parent daef7e2c71
commit 9387271049
10 changed files with 33 additions and 33 deletions

View file

@ -63,7 +63,7 @@ ErrorOr<size_t> FramebufferDevice::vertical_offset(size_t head) const
VERIFY(head == 0);
return 0;
}
ErrorOr<bool> FramebufferDevice::vertical_offseted(size_t head) const
ErrorOr<bool> FramebufferDevice::vertical_offsetted(size_t head) const
{
// Note: This FramebufferDevice class doesn't support multihead setup.
// We take care to verify this at the GenericFramebufferDevice::ioctl method

View file

@ -55,7 +55,7 @@ private:
virtual ErrorOr<size_t> height(size_t head) const override;
virtual ErrorOr<size_t> width(size_t head) const override;
virtual ErrorOr<size_t> vertical_offset(size_t head) const override;
virtual ErrorOr<bool> vertical_offseted(size_t head) const override;
virtual ErrorOr<bool> vertical_offsetted(size_t head) const override;
virtual ErrorOr<void> set_head_resolution(size_t head, size_t width, size_t height, size_t pitch) override;
virtual ErrorOr<void> set_head_buffer(size_t head, bool second_buffer) override;