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LibGL+LibSoftGPU: Add GPU side shader infrastructure

This adds a shader class to LibSoftGPU and makes use of it when linking
GLSL program in LibGL. Also adds actual rendering code to the shader
tests.
This commit is contained in:
Stephan Unverwerth 2022-09-14 23:48:10 +02:00 committed by Andrew Kaster
parent 4ad41e6680
commit 93ab2db80f
11 changed files with 96 additions and 3 deletions

View file

@ -59,6 +59,18 @@ TEST_CASE(0001_program_creation)
glAttachShader(program, vertex_shader);
glAttachShader(program, fragment_shader);
glLinkProgram(program);
glUseProgram(program);
glBegin(GL_TRIANGLES);
glColor3f(1, 0, 0);
glVertex2i(-1, -1);
glColor3f(0, 1, 0);
glVertex2i(1, -1);
glColor3f(0, 0, 1);
glVertex2i(1, 1);
glEnd();
context->present();
glDeleteShader(vertex_shader);
glDeleteShader(fragment_shader);