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LibGL+LibSoftGPU: Add GPU side shader infrastructure
This adds a shader class to LibSoftGPU and makes use of it when linking GLSL program in LibGL. Also adds actual rendering code to the shader tests.
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11 changed files with 96 additions and 3 deletions
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@ -48,7 +48,7 @@ ErrorOr<void> Program::attach_shader(Shader& shader)
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return {};
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}
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ErrorOr<void> Program::link()
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ErrorOr<void> Program::link(GPU::Device& device)
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{
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m_info_log = TRY(String::from_utf8(""sv));
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@ -86,6 +86,9 @@ ErrorOr<void> Program::link()
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m_linked_fragment_shader = linked_fragment_shader_or_error.release_value();
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m_gpu_vertex_shader = TRY(device.create_shader({}));
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m_gpu_fragment_shader = TRY(device.create_shader({}));
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m_link_status = true;
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return {};
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}
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