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LibGL+LibSoftGPU: Add GPU side shader infrastructure

This adds a shader class to LibSoftGPU and makes use of it when linking
GLSL program in LibGL. Also adds actual rendering code to the shader
tests.
This commit is contained in:
Stephan Unverwerth 2022-09-14 23:48:10 +02:00 committed by Andrew Kaster
parent 4ad41e6680
commit 93ab2db80f
11 changed files with 96 additions and 3 deletions

View file

@ -15,6 +15,8 @@
#include <AK/Vector.h>
#include <LibGL/Shaders/Shader.h>
#include <LibGLSL/LinkedShader.h>
#include <LibGPU/Device.h>
#include <LibGPU/Shader.h>
namespace GL {
@ -24,7 +26,7 @@ public:
bool is_shader_attached(Shader const&) const;
ErrorOr<void> attach_shader(Shader&);
ErrorOr<void> link();
ErrorOr<void> link(GPU::Device&);
bool link_status() const { return m_link_status; }
size_t info_log_length() const;
@ -35,6 +37,8 @@ private:
Optional<String> m_info_log;
OwnPtr<GLSL::LinkedShader> m_linked_vertex_shader;
OwnPtr<GLSL::LinkedShader> m_linked_fragment_shader;
RefPtr<GPU::Shader> m_gpu_vertex_shader;
RefPtr<GPU::Shader> m_gpu_fragment_shader;
};
}