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LibGfx: Add Font::pixel_size_rounded_up()
This returns the font's size (distance between ascender and descender) in pixels, rounded up to the nearest integer. This is the number we want to use in a lot of UI code, so let's have a friendly API for it instead of ceil'ing the pixel_size() in a million random places.
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4 changed files with 25 additions and 2 deletions
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@ -43,6 +43,7 @@ public:
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void set_presentation_size(u8 size) { m_presentation_size = size; }
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virtual float pixel_size() const override { return m_glyph_height; }
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virtual int pixel_size_rounded_up() const override { return m_glyph_height; }
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u16 width() const override { return FontWidth::Normal; }
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