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LibGfx: Add Font::pixel_size_rounded_up()
This returns the font's size (distance between ascender and descender) in pixels, rounded up to the nearest integer. This is the number we want to use in a lot of UI code, so let's have a friendly API for it instead of ceil'ing the pixel_size() in a million random places.
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4 changed files with 25 additions and 2 deletions
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@ -155,9 +155,14 @@ public:
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virtual FontPixelMetrics pixel_metrics() const = 0;
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virtual u8 presentation_size() const = 0;
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virtual float pixel_size() const = 0;
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virtual u8 slope() const = 0;
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// Font pixel size (distance between ascender and descender).
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virtual float pixel_size() const = 0;
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// Font pixel size, rounded up to the nearest integer.
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virtual int pixel_size_rounded_up() const = 0;
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virtual u16 width() const = 0;
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virtual u16 weight() const = 0;
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