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LibGL: Implement glDrawElements

This commit is contained in:
Stephan Unverwerth 2021-08-13 15:37:38 +02:00 committed by Andreas Kling
parent e64d0d43d2
commit 949d27f21b
5 changed files with 68 additions and 1 deletions

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@ -80,6 +80,7 @@ public:
virtual void gl_color_pointer(GLint size, GLenum type, GLsizei stride, const void* pointer) override;
virtual void gl_tex_coord_pointer(GLint size, GLenum type, GLsizei stride, const void* pointer) override;
virtual void gl_draw_arrays(GLenum mode, GLint first, GLsizei count) override;
virtual void gl_draw_elements(GLenum mode, GLsizei count, GLenum type, const void* indices) override;
virtual void present() override;
@ -210,7 +211,8 @@ private:
decltype(&SoftwareGLContext::gl_read_buffer),
decltype(&SoftwareGLContext::gl_tex_parameter),
decltype(&SoftwareGLContext::gl_depth_mask),
decltype(&SoftwareGLContext::gl_draw_arrays)>;
decltype(&SoftwareGLContext::gl_draw_arrays),
decltype(&SoftwareGLContext::gl_draw_elements)>;
using ExtraSavedArguments = Variant<
FloatMatrix4x4>;