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WindowServer: Rename WSMessage* => WSEvent*.

Since I'm on a roll here, I'll just rename WSMessageFoo to WSEventFoo now
that these inherit from CEventFoo anyway.
This commit is contained in:
Andreas Kling 2019-04-14 05:23:37 +02:00
parent de184d0999
commit 94a5e08faf
17 changed files with 191 additions and 191 deletions

View file

@ -1,7 +1,7 @@
#include <WindowServer/WSWindowFrame.h>
#include <WindowServer/WSWindowManager.h>
#include <WindowServer/WSWindow.h>
#include <WindowServer/WSMessage.h>
#include <WindowServer/WSEvent.h>
#include <WindowServer/WSButton.h>
#include <SharedGraphics/CharacterBitmap.h>
#include <SharedGraphics/Painter.h>
@ -53,7 +53,7 @@ WSWindowFrame::WSWindowFrame(WSWindow& window)
s_minimize_button_bitmap = &CharacterBitmap::create_from_ascii(s_minimize_button_bitmap_data, s_minimize_button_bitmap_width, s_minimize_button_bitmap_height).leak_ref();
m_buttons.append(make<WSButton>(*this, *s_close_button_bitmap, [this] {
WSMessage close_request(WSMessage::WindowCloseRequest);
WSEvent close_request(WSEvent::WindowCloseRequest);
m_window.event(close_request);
}));
@ -243,19 +243,19 @@ void WSWindowFrame::on_mouse_event(const WSMouseEvent& event)
if (title_bar_rect().contains(event.position())) {
wm.clear_resize_candidate();
if (event.type() == WSMessage::MouseDown)
if (event.type() == WSEvent::MouseDown)
wm.move_to_front_and_make_active(m_window);
for (auto& button : m_buttons) {
if (button->relative_rect().contains(event.position()))
return button->on_mouse_event(event.translated(-button->relative_rect().location()));
}
if (event.type() == WSMessage::MouseDown && event.button() == MouseButton::Left)
if (event.type() == WSEvent::MouseDown && event.button() == MouseButton::Left)
wm.start_window_drag(m_window, event.translated(rect().location()));
return;
}
if (event.type() == WSMessage::MouseMove && event.buttons() == 0) {
if (event.type() == WSEvent::MouseMove && event.buttons() == 0) {
constexpr ResizeDirection direction_for_hot_area[3][3] = {
{ ResizeDirection::UpLeft, ResizeDirection::Up, ResizeDirection::UpRight },
{ ResizeDirection::Left, ResizeDirection::None, ResizeDirection::Right },