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LibGL+LibGPU+LibSoftGPU: Report texture env add extension
The Quake 3 port makes use of this extension to determine a more efficient multitexturing strategy. Since LibSoftGPU supports it, let's report the extension in LibGL. :^)
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@ -933,6 +933,11 @@ void GLContext::build_extension_string()
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if (m_device_info.num_texture_units > 1)
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extensions.append("GL_ARB_multitexture"sv);
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if (m_device_info.supports_texture_env_add) {
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extensions.append("GL_ARB_texture_env_add"sv);
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extensions.append("GL_EXT_texture_env_add"sv);
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}
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m_extensions = String::join(' ', extensions);
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}
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