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LibDebug: Avoid short lived allocations in DIE::for_each_child
This algorithm is both iterative and recursive, so allocating on every recursion, or when iterating each child is extremely costly. Instead allow the on stack DIE to be re-initialized so it can be reused.
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2 changed files with 17 additions and 12 deletions
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@ -36,6 +36,7 @@ public:
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Optional<u32> parent_offset() const { return m_parent_offset; }
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private:
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void rehydrate_from(u32 offset, Optional<u32> parent_offset);
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CompilationUnit const& m_compilation_unit;
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u32 m_offset { 0 };
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u32 m_data_offset { 0 };
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